added updated version of simdmathlibrary-1.0.1
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Extras/simdmathlibrary/ppu/simdmath/expf4.h
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Extras/simdmathlibrary/ppu/simdmath/expf4.h
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/* expf4 -
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef ___SIMD_MATH_EXPF4_H___
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#define ___SIMD_MATH_EXPF4_H___
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#include <simdmath.h>
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#include <altivec.h>
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#include <simdmath/divf4.h>
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#include <simdmath/ldexpf4.h>
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#define __EXPF_C1 -0.6931470632553101f
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#define __EXPF_C2 -1.1730463525082e-7f
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#define __EXPF_INVLN2 1.4426950408889634f
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static inline vector float
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_expf4 (vector float x)
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{
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vector float zeros = __vec_splatsf4(0.0f);
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vector unsigned int xnegmask = (vector unsigned int)vec_cmpgt(zeros, x);
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vector float goffset = vec_sel(__vec_splatsf4( 0.5f),__vec_splatsf4(-0.5f),xnegmask);
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vector float g = vec_madd(x, __vec_splatsf4(__EXPF_INVLN2), zeros);
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vector signed int xexp = vec_cts(vec_add(g, goffset),0);
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g = vec_ctf(xexp, 0);
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g = vec_madd(g, __vec_splatsf4(__EXPF_C2), vec_madd(g, __vec_splatsf4(__EXPF_C1), x));
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vector float z = vec_madd(g, g, zeros);
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vector float a = vec_madd(z, __vec_splatsf4(0.0999748594f), zeros);
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vector float b = vec_madd(g,
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vec_madd(z,
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__vec_splatsf4(0.0083208258f),
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__vec_splatsf4(0.4999999992f)),
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zeros);
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vector float foo = _divf4(vec_add(__vec_splatsf4(1.0f), vec_add(a, b)),
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vec_add(__vec_splatsf4(1.0f), vec_sub(a, b)));
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return _ldexpf4(foo, xexp);
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}
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#endif
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