use SHARED_MEMORY as first connection attempt, to make visualization/OpenGL rendering easier

This commit is contained in:
Erwin Coumans
2017-09-11 09:23:14 -07:00
parent 16c58de272
commit f38b2cf14d
5 changed files with 16 additions and 8 deletions

View File

@@ -37,7 +37,9 @@ class KukaGymEnv(gym.Env):
self.terminated = 0
self._p = p
if self._renders:
p.connect(p.GUI)
cid = p.connect(p.SHARED_MEMORY)
if (cid<0):
cid = p.connect(p.GUI)
p.resetDebugVisualizerCamera(1.3,180,-41,[0.52,-0.2,-0.33])
else:
p.connect(p.DIRECT)