split Wavefront .obj to graphics conversion in a reusable file (Wavefront2GLInstanceGraphicsShape.*)
This commit is contained in:
@@ -42,6 +42,7 @@ SET(App_AllBullet2Demos_SRCS
|
|||||||
../ImportURDFDemo/ImportURDFSetup.cpp
|
../ImportURDFDemo/ImportURDFSetup.cpp
|
||||||
../ImportURDFDemo/ImportURDFSetup.h
|
../ImportURDFDemo/ImportURDFSetup.h
|
||||||
../ImportObjDemo/ImportObjSetup.cpp
|
../ImportObjDemo/ImportObjSetup.cpp
|
||||||
|
../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
|
||||||
../ImportSTLDemo/ImportSTLSetup.cpp
|
../ImportSTLDemo/ImportSTLSetup.cpp
|
||||||
../Wavefront/tiny_obj_loader.cpp
|
../Wavefront/tiny_obj_loader.cpp
|
||||||
../Wavefront/tiny_obj_loader.h
|
../Wavefront/tiny_obj_loader.h
|
||||||
|
|||||||
@@ -60,6 +60,7 @@
|
|||||||
"../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h",
|
"../bullet2/ConstraintDemo/ConstraintPhysicsSetup.h",
|
||||||
"../ImportURDFDemo/ImportURDFSetup.cpp",
|
"../ImportURDFDemo/ImportURDFSetup.cpp",
|
||||||
"../ImportObjDemo/ImportObjSetup.cpp",
|
"../ImportObjDemo/ImportObjSetup.cpp",
|
||||||
|
"../ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
|
||||||
"../ImportSTLDemo/ImportSTLSetup.cpp",
|
"../ImportSTLDemo/ImportSTLSetup.cpp",
|
||||||
"../Wavefront/tiny_obj_loader.cpp",
|
"../Wavefront/tiny_obj_loader.cpp",
|
||||||
"../Wavefront/tiny_obj_loader.h",
|
"../Wavefront/tiny_obj_loader.h",
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||||
#include "btBulletDynamicsCommon.h"
|
#include "btBulletDynamicsCommon.h"
|
||||||
#include "OpenGLWindow/SimpleOpenGL3App.h"
|
#include "OpenGLWindow/SimpleOpenGL3App.h"
|
||||||
|
#include "Wavefront2GLInstanceGraphicsShape.h"
|
||||||
|
|
||||||
ImportObjDemo::ImportObjDemo(SimpleOpenGL3App* app)
|
ImportObjDemo::ImportObjDemo(SimpleOpenGL3App* app)
|
||||||
:m_app(app)
|
:m_app(app)
|
||||||
@@ -19,101 +20,6 @@ ImportObjDemo::~ImportObjDemo()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
static GLInstanceGraphicsShape* gCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
|
|
||||||
{
|
|
||||||
|
|
||||||
b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
|
|
||||||
{
|
|
||||||
// int numVertices = obj->vertexCount;
|
|
||||||
// int numIndices = 0;
|
|
||||||
b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
|
|
||||||
|
|
||||||
for (int s=0;s<(int)shapes.size();s++)
|
|
||||||
{
|
|
||||||
tinyobj::shape_t& shape = shapes[s];
|
|
||||||
int faceCount = shape.mesh.indices.size();
|
|
||||||
|
|
||||||
|
|
||||||
for (int f=0;f<faceCount;f+=3)
|
|
||||||
{
|
|
||||||
|
|
||||||
//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
|
|
||||||
if (1)
|
|
||||||
{
|
|
||||||
btVector3 normal(0,1,0);
|
|
||||||
int vtxBaseIndex = vertices->size();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
GLInstanceVertex vtx0;
|
|
||||||
vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
|
|
||||||
vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
|
|
||||||
vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
|
|
||||||
vtx0.xyzw[3] = 0.f;
|
|
||||||
|
|
||||||
vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
|
|
||||||
vtx0.uv[1] = 0.5f;
|
|
||||||
|
|
||||||
GLInstanceVertex vtx1;
|
|
||||||
vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
|
|
||||||
vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
|
|
||||||
vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
|
|
||||||
vtx1.xyzw[3]= 0.f;
|
|
||||||
vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
|
|
||||||
vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
|
|
||||||
|
|
||||||
GLInstanceVertex vtx2;
|
|
||||||
vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
|
|
||||||
vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
|
|
||||||
vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
|
|
||||||
vtx2.xyzw[3] = 0.f;
|
|
||||||
vtx2.uv[0] = 0.5f;
|
|
||||||
vtx2.uv[1] = 0.5f;
|
|
||||||
|
|
||||||
|
|
||||||
btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
|
|
||||||
btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
|
|
||||||
btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
|
|
||||||
|
|
||||||
normal = (v1-v0).cross(v2-v0);
|
|
||||||
btScalar len2 = normal.length2();
|
|
||||||
//skip degenerate triangles
|
|
||||||
if (len2 > SIMD_EPSILON)
|
|
||||||
{
|
|
||||||
normal.normalize();
|
|
||||||
vtx0.normal[0] = normal[0];
|
|
||||||
vtx0.normal[1] = normal[1];
|
|
||||||
vtx0.normal[2] = normal[2];
|
|
||||||
vtx1.normal[0] = normal[0];
|
|
||||||
vtx1.normal[1] = normal[1];
|
|
||||||
vtx1.normal[2] = normal[2];
|
|
||||||
vtx2.normal[0] = normal[0];
|
|
||||||
vtx2.normal[1] = normal[1];
|
|
||||||
vtx2.normal[2] = normal[2];
|
|
||||||
vertices->push_back(vtx0);
|
|
||||||
vertices->push_back(vtx1);
|
|
||||||
vertices->push_back(vtx2);
|
|
||||||
indicesPtr->push_back(vtxBaseIndex);
|
|
||||||
indicesPtr->push_back(vtxBaseIndex+1);
|
|
||||||
indicesPtr->push_back(vtxBaseIndex+2);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
|
|
||||||
gfxShape->m_vertices = vertices;
|
|
||||||
gfxShape->m_numvertices = vertices->size();
|
|
||||||
gfxShape->m_indices = indicesPtr;
|
|
||||||
gfxShape->m_numIndices = indicesPtr->size();
|
|
||||||
for (int i=0;i<4;i++)
|
|
||||||
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
|
|
||||||
return gfxShape;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -150,7 +56,7 @@ void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
btVector3 shift(0,0,0);
|
btVector3 shift(0,0,0);
|
||||||
btVector3 scaling(1,1,1);
|
btVector3 scaling(10,10,10);
|
||||||
// int index=10;
|
// int index=10;
|
||||||
|
|
||||||
{
|
{
|
||||||
@@ -158,7 +64,7 @@ void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
|
|||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
|
std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
|
||||||
|
|
||||||
GLInstanceGraphicsShape* gfxShape = gCreateGraphicsShapeFromWavefrontObj(shapes);
|
GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
|
||||||
|
|
||||||
btTransform trans;
|
btTransform trans;
|
||||||
trans.setIdentity();
|
trans.setIdentity();
|
||||||
|
|||||||
109
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
Normal file
109
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
#include "Wavefront2GLInstanceGraphicsShape.h"
|
||||||
|
|
||||||
|
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||||
|
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||||
|
#include "btBulletDynamicsCommon.h"
|
||||||
|
#include "OpenGLWindow/SimpleOpenGL3App.h"
|
||||||
|
#include "Wavefront2GLInstanceGraphicsShape.h"
|
||||||
|
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||||
|
#include "OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||||
|
|
||||||
|
GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
|
||||||
|
{
|
||||||
|
|
||||||
|
b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
|
||||||
|
{
|
||||||
|
// int numVertices = obj->vertexCount;
|
||||||
|
// int numIndices = 0;
|
||||||
|
b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
|
||||||
|
|
||||||
|
for (int s=0;s<(int)shapes.size();s++)
|
||||||
|
{
|
||||||
|
tinyobj::shape_t& shape = shapes[s];
|
||||||
|
int faceCount = shape.mesh.indices.size();
|
||||||
|
|
||||||
|
|
||||||
|
for (int f=0;f<faceCount;f+=3)
|
||||||
|
{
|
||||||
|
|
||||||
|
//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
|
||||||
|
if (1)
|
||||||
|
{
|
||||||
|
btVector3 normal(0,1,0);
|
||||||
|
int vtxBaseIndex = vertices->size();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
GLInstanceVertex vtx0;
|
||||||
|
vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
|
||||||
|
vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
|
||||||
|
vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
|
||||||
|
vtx0.xyzw[3] = 0.f;
|
||||||
|
|
||||||
|
vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
|
||||||
|
vtx0.uv[1] = 0.5f;
|
||||||
|
|
||||||
|
GLInstanceVertex vtx1;
|
||||||
|
vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
|
||||||
|
vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
|
||||||
|
vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
|
||||||
|
vtx1.xyzw[3]= 0.f;
|
||||||
|
vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
|
||||||
|
vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
|
||||||
|
|
||||||
|
GLInstanceVertex vtx2;
|
||||||
|
vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
|
||||||
|
vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
|
||||||
|
vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
|
||||||
|
vtx2.xyzw[3] = 0.f;
|
||||||
|
vtx2.uv[0] = 0.5f;
|
||||||
|
vtx2.uv[1] = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
|
btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
|
||||||
|
btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
|
||||||
|
btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
|
||||||
|
|
||||||
|
normal = (v1-v0).cross(v2-v0);
|
||||||
|
btScalar len2 = normal.length2();
|
||||||
|
//skip degenerate triangles
|
||||||
|
if (len2 > SIMD_EPSILON)
|
||||||
|
{
|
||||||
|
normal.normalize();
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
normal.setValue(0,0,0);
|
||||||
|
}
|
||||||
|
vtx0.normal[0] = normal[0];
|
||||||
|
vtx0.normal[1] = normal[1];
|
||||||
|
vtx0.normal[2] = normal[2];
|
||||||
|
vtx1.normal[0] = normal[0];
|
||||||
|
vtx1.normal[1] = normal[1];
|
||||||
|
vtx1.normal[2] = normal[2];
|
||||||
|
vtx2.normal[0] = normal[0];
|
||||||
|
vtx2.normal[1] = normal[1];
|
||||||
|
vtx2.normal[2] = normal[2];
|
||||||
|
vertices->push_back(vtx0);
|
||||||
|
vertices->push_back(vtx1);
|
||||||
|
vertices->push_back(vtx2);
|
||||||
|
indicesPtr->push_back(vtxBaseIndex);
|
||||||
|
indicesPtr->push_back(vtxBaseIndex+1);
|
||||||
|
indicesPtr->push_back(vtxBaseIndex+2);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
|
||||||
|
gfxShape->m_vertices = vertices;
|
||||||
|
gfxShape->m_numvertices = vertices->size();
|
||||||
|
gfxShape->m_indices = indicesPtr;
|
||||||
|
gfxShape->m_numIndices = indicesPtr->size();
|
||||||
|
for (int i=0;i<4;i++)
|
||||||
|
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
|
||||||
|
return gfxShape;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
9
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h
Normal file
9
Demos3/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#ifndef WAVEFRONT2GRAPHICS_H
|
||||||
|
#define WAVEFRONT2GRAPHICS_H
|
||||||
|
|
||||||
|
#include"../Wavefront/tiny_obj_loader.h"
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
|
||||||
|
|
||||||
|
#endif //WAVEFRONT2GRAPHICS_H
|
||||||
Reference in New Issue
Block a user