+ disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213 + re-enable warming starting in constraint solver, it was disabled by accident + fix btConvexHullShape constructor, so accept vertices with non-16-byte striding Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
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@@ -60,8 +60,8 @@ public:
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int m_minimumPointsPerturbationThreshold;
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CreateFunc()
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: m_numPerturbationIterations(3),
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m_minimumPointsPerturbationThreshold(3)
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: m_numPerturbationIterations(1),
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m_minimumPointsPerturbationThreshold(1)
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{
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}
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