+ disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213 + re-enable warming starting in constraint solver, it was disabled by accident + fix btConvexHullShape constructor, so accept vertices with non-16-byte striding Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
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@@ -490,7 +490,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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///warm starting (or zero if disabled)
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if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
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if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
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{
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solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
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if (rb0)
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