+ disable perturbation for btConvexPlaneCollisionAlgorithm, it introduces artifacts (additional points cause spheres/cylinders and other curved objects to move)
+ applied patch to mix double/single precision meshes independent from double/single precision Bullet build Thanks to Ole for the patch, http://code.google.com/p/bullet/issues/detail?id=213 + re-enable warming starting in constraint solver, it was disabled by accident + fix btConvexHullShape constructor, so accept vertices with non-16-byte striding Thanks Shawn Baird for report and fix: http://code.google.com/p/bullet/issues/detail?id=204
This commit is contained in:
@@ -60,8 +60,8 @@ public:
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int m_minimumPointsPerturbationThreshold;
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int m_minimumPointsPerturbationThreshold;
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CreateFunc()
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CreateFunc()
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: m_numPerturbationIterations(3),
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: m_numPerturbationIterations(1),
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m_minimumPointsPerturbationThreshold(3)
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m_minimumPointsPerturbationThreshold(1)
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{
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{
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}
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}
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@@ -24,12 +24,13 @@ btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int
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m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
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m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
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m_unscaledPoints.resize(numPoints);
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m_unscaledPoints.resize(numPoints);
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unsigned char* pointsBaseAddress = (unsigned char*)points;
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unsigned char* pointsAddress = (unsigned char*)points;
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for (int i=0;i<numPoints;i++)
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for (int i=0;i<numPoints;i++)
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{
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{
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btVector3* point = (btVector3*)(pointsBaseAddress + i*stride);
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btScalar* point = (btScalar*)pointsAddress;
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m_unscaledPoints[i] = point[0];
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m_unscaledPoints[i] = btVector3(point[0], point[1], point[2]);
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pointsAddress += stride;
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}
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}
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recalcLocalAabb();
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recalcLocalAabb();
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@@ -23,66 +23,127 @@ btStridingMeshInterface::~btStridingMeshInterface()
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void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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{
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(void)aabbMin;
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(void)aabbMin;
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(void)aabbMax;
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(void)aabbMax;
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int numtotalphysicsverts = 0;
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int numtotalphysicsverts = 0;
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int part,graphicssubparts = getNumSubParts();
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int part,graphicssubparts = getNumSubParts();
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const unsigned char * vertexbase;
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const unsigned char * vertexbase;
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const unsigned char * indexbase;
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const unsigned char * indexbase;
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int indexstride;
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int indexstride;
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PHY_ScalarType type;
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PHY_ScalarType type;
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PHY_ScalarType gfxindextype;
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PHY_ScalarType gfxindextype;
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int stride,numverts,numtriangles;
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int stride,numverts,numtriangles;
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int gfxindex;
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int gfxindex;
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btVector3 triangle[3];
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btVector3 triangle[3];
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btScalar* graphicsbase;
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btVector3 meshScaling = getScaling();
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btVector3 meshScaling = getScaling();
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///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
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for (part=0;part<graphicssubparts ;part++)
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for (part=0;part<graphicssubparts ;part++)
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{
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{
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getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
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getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
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numtotalphysicsverts+=numtriangles*3; //upper bound
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numtotalphysicsverts+=numtriangles*3; //upper bound
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switch (gfxindextype)
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///unlike that developers want to pass in double-precision meshes in single-precision Bullet build
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{
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///so disable this feature by default
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case PHY_INTEGER:
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///see patch http://code.google.com/p/bullet/issues/detail?id=213
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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unLockReadOnlyVertexBase(part);
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#ifdef BT_USE_DOUBLE_PRECISION
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}
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switch (type)
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{
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case PHY_FLOAT:
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#endif
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{
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float* graphicsbase;
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switch (gfxindextype)
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{
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case PHY_INTEGER:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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break;
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}
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#ifdef BT_USE_DOUBLE_PRECISION
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case PHY_DOUBLE:
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{
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double* graphicsbase;
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switch (gfxindextype)
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{
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case PHY_INTEGER:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned int* tri_indices= (unsigned int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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case PHY_SHORT:
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{
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for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
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{
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unsigned short int* tri_indices= (unsigned short int*)(indexbase+gfxindex*indexstride);
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graphicsbase = (double*)(vertexbase+tri_indices[0]*stride);
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triangle[0].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(),(btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[1]*stride);
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triangle[1].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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graphicsbase = (double*)(vertexbase+tri_indices[2]*stride);
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triangle[2].setValue((btScalar)graphicsbase[0]*meshScaling.getX(),(btScalar)graphicsbase[1]*meshScaling.getY(), (btScalar)graphicsbase[2]*meshScaling.getZ());
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callback->internalProcessTriangleIndex(triangle,part,gfxindex);
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}
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break;
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}
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default:
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btAssert((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
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}
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break;
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}
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default:
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btAssert((type == PHY_FLOAT) || (type == PHY_DOUBLE));
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}
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#endif //BT_USE_DOUBLE_PRECISION
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unLockReadOnlyVertexBase(part);
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}
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}
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}
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void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
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void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
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@@ -44,11 +44,9 @@ void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertex
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numverts = mesh.m_numVertices;
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numverts = mesh.m_numVertices;
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(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
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(*vertexbase) = (unsigned char *) mesh.m_vertexBase;
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#ifdef BT_USE_DOUBLE_PRECISION
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type = PHY_DOUBLE;
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type = mesh.m_vertexType;
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#else
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type = PHY_FLOAT;
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#endif
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vertexStride = mesh.m_vertexStride;
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vertexStride = mesh.m_vertexStride;
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numfaces = mesh.m_numTriangles;
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numfaces = mesh.m_numTriangles;
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@@ -64,11 +62,9 @@ void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned
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numverts = mesh.m_numVertices;
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numverts = mesh.m_numVertices;
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(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
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(*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
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#ifdef BT_USE_DOUBLE_PRECISION
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type = PHY_DOUBLE;
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type = mesh.m_vertexType;
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#else
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type = PHY_FLOAT;
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#endif
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vertexStride = mesh.m_vertexStride;
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vertexStride = mesh.m_vertexStride;
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numfaces = mesh.m_numTriangles;
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numfaces = mesh.m_numTriangles;
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@@ -25,18 +25,33 @@ subject to the following restrictions:
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///Instead of the number of indices, we pass the number of triangles.
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///Instead of the number of indices, we pass the number of triangles.
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ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
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ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
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{
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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BT_DECLARE_ALIGNED_ALLOCATOR();
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int m_numTriangles;
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int m_numTriangles;
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const unsigned char * m_triangleIndexBase;
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const unsigned char * m_triangleIndexBase;
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int m_triangleIndexStride;
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int m_triangleIndexStride;
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int m_numVertices;
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int m_numVertices;
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const unsigned char * m_vertexBase;
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const unsigned char * m_vertexBase;
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int m_vertexStride;
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int m_vertexStride;
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// The index type is set when adding an indexed mesh to the
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// btTriangleIndexVertexArray, do not set it manually
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// The index type is set when adding an indexed mesh to the
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PHY_ScalarType m_indexType;
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// btTriangleIndexVertexArray, do not set it manually
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int pad;
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PHY_ScalarType m_indexType;
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// The vertex type has a default type similar to Bullet's precision mode (float or double)
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// but can be set manually if you for example run Bullet with double precision but have
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// mesh data in single precision..
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PHY_ScalarType m_vertexType;
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btIndexedMesh()
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{
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#ifdef BT_USE_DOUBLE_PRECISION
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m_vertexType = PHY_DOUBLE;
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#else // BT_USE_DOUBLE_PRECISION
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m_vertexType = PHY_FLOAT;
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#endif // BT_USE_DOUBLE_PRECISION
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}
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}
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}
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;
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;
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@@ -69,10 +84,10 @@ public:
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//just to be backwards compatible
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//just to be backwards compatible
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btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
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void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
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{
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{
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m_indexedMeshes.push_back(mesh);
|
m_indexedMeshes.push_back(mesh);
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m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
|
m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
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}
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}
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@@ -77,7 +77,7 @@ struct btContactSolverInfo : public btContactSolverInfoData
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m_splitImpulsePenetrationThreshold = -0.02f;
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m_splitImpulsePenetrationThreshold = -0.02f;
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m_linearSlop = btScalar(0.0);
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m_linearSlop = btScalar(0.0);
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m_warmstartingFactor=btScalar(0.85);
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m_warmstartingFactor=btScalar(0.85);
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m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD ;//SOLVER_RANDMIZE_ORDER
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m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD;// | SOLVER_RANDMIZE_ORDER;
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m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution
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m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution
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}
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}
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};
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};
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@@ -490,7 +490,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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///warm starting (or zero if disabled)
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///warm starting (or zero if disabled)
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if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
|
if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
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{
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{
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solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
|
solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
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if (rb0)
|
if (rb0)
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|
|||||||
Reference in New Issue
Block a user