fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
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@@ -38,7 +38,12 @@ public:
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virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const;
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///todo(erwincoumans) refactor this convertLinkCollisionShapes/memory allocation
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virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const;
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virtual int getNumAllocatedCollisionShapes() const;
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virtual class btCollisionShape* getAllocatedCollisionShape(int index);
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};
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