fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
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@@ -16,6 +16,19 @@ struct GLInstanceGraphicsShape
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b3AlignedObjectArray<int>* m_indices;
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int m_numIndices;
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float m_scaling[4];
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GLInstanceGraphicsShape()
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:m_vertices(0),
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m_indices(0)
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{
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}
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virtual ~GLInstanceGraphicsShape()
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{
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delete m_vertices;
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delete m_indices;
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}
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};
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#endif //GL_INSTANCE_GRAPHICS_SHAPE_H
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