Added a very basic dynamics demo, only using spheres (and optionally boxes)

This commit is contained in:
ejcoumans
2006-10-09 20:41:18 +00:00
parent 659207e7a3
commit f3eb3cfa37
12 changed files with 311 additions and 16 deletions

View File

@@ -32,6 +32,27 @@ int gNumManifold = 0;
#include <stdio.h>
btCollisionDispatcher::btCollisionDispatcher(bool noDefaultAlgorithms)
:m_useIslands(true),
m_count(0),
m_convexConvexCreateFunc(0),
m_convexConcaveCreateFunc(0),
m_swappedConvexConcaveCreateFunc(0),
m_compoundCreateFunc(0),
m_swappedCompoundCreateFunc(0),
m_emptyCreateFunc(0)
{
int i;
m_emptyCreateFunc = new btEmptyAlgorithm::CreateFunc;
for (i=0;i<MAX_BROADPHASE_COLLISION_TYPES;i++)
{
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
{
m_doubleDispatch[i][j] = m_emptyCreateFunc;
}
}
}
btCollisionDispatcher::btCollisionDispatcher ():