Added a very basic dynamics demo, only using spheres (and optionally boxes)

This commit is contained in:
ejcoumans
2006-10-09 20:41:18 +00:00
parent 659207e7a3
commit f3eb3cfa37
12 changed files with 311 additions and 16 deletions

View File

@@ -56,8 +56,7 @@ class btCollisionDispatcher : public btDispatcher
btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1);
public:
@@ -99,7 +98,12 @@ public:
int m_count;
///the default constructor creates/register default collision algorithms, for convex, compound and concave shape support
btCollisionDispatcher ();
///a special constructor that doesn't create/register the default collision algorithms
btCollisionDispatcher(bool noDefaultAlgorithms);
virtual ~btCollisionDispatcher();
virtual btPersistentManifold* getNewManifold(void* b0,void* b1);
@@ -111,9 +115,7 @@ public:
btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1);
btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1);
virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1);
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);