store mass matrix in streaming part of shared memory (no support for unlimited mass matrix sizes at the moment)
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@@ -99,6 +99,8 @@ public:
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virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
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virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
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//the following APIs are for internal use for visualization:
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virtual bool connect(struct GUIHelperInterface* guiHelper);
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virtual void renderScene();
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