Merge branch 'master' of https://github.com/erwincoumans/bullet3
This commit is contained in:
BIN
data/checker_grid.jpg
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data/checker_grid.jpg
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data/checker_huge.gif
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data/checker_huge.gif
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@@ -9,6 +9,6 @@ newmtl cube
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|||||||
Kd 0.5880 0.5880 0.5880
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Kd 0.5880 0.5880 0.5880
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||||||
Ks 0.0000 0.0000 0.0000
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Ks 0.0000 0.0000 0.0000
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||||||
Ke 0.0000 0.0000 0.0000
|
Ke 0.0000 0.0000 0.0000
|
||||||
map_Ka cube.png
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map_Ka cube.tga
|
||||||
map_Kd cube.png
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map_Kd cube_diffuse.tga
|
||||||
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||||||
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|||||||
11
data/textured_sphere.mtl
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11
data/textured_sphere.mtl
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@@ -0,0 +1,11 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl None
|
||||||
|
Ns 0
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||||||
|
Ka 0.000000 0.000000 0.000000
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||||||
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Kd 0.8 0.8 0.8
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||||||
|
Ks 0.8 0.8 0.8
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||||||
|
d 1
|
||||||
|
illum 2
|
||||||
|
map_Kd checker_grid.jpg
|
||||||
3755
data/textured_sphere_flat.obj
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3755
data/textured_sphere_flat.obj
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Load Diff
11
data/textured_sphere_smooth.mtl
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11
data/textured_sphere_smooth.mtl
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@@ -0,0 +1,11 @@
|
|||||||
|
# Blender MTL File: 'None'
|
||||||
|
# Material Count: 1
|
||||||
|
|
||||||
|
newmtl None
|
||||||
|
Ns 0
|
||||||
|
Ka 0.000000 0.000000 0.000000
|
||||||
|
Kd 0.8 0.8 0.8
|
||||||
|
Ks 0.8 0.8 0.8
|
||||||
|
d 1
|
||||||
|
illum 2
|
||||||
|
map_Kd checker_huge.gif
|
||||||
3725
data/textured_sphere_smooth.obj
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3725
data/textured_sphere_smooth.obj
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File diff suppressed because it is too large
Load Diff
@@ -15,10 +15,10 @@ struct DrawGridData
|
|||||||
int upAxis;
|
int upAxis;
|
||||||
float gridColor[4];
|
float gridColor[4];
|
||||||
|
|
||||||
DrawGridData()
|
DrawGridData(int upAxis=1)
|
||||||
:gridSize(10),
|
:gridSize(10),
|
||||||
upOffset(0.001f),
|
upOffset(0.001f),
|
||||||
upAxis(1)
|
upAxis(upAxis)
|
||||||
{
|
{
|
||||||
gridColor[0] = 0.6f;
|
gridColor[0] = 0.6f;
|
||||||
gridColor[1] = 0.6f;
|
gridColor[1] = 0.6f;
|
||||||
@@ -119,6 +119,7 @@ struct CommonGraphicsApp
|
|||||||
virtual void swapBuffer() = 0;
|
virtual void swapBuffer() = 0;
|
||||||
virtual void drawText( const char* txt, int posX, int posY) = 0;
|
virtual void drawText( const char* txt, int posX, int posY) = 0;
|
||||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
|
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
|
||||||
|
virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA)=0;
|
||||||
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
|
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
|
||||||
virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
|
virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -40,12 +40,14 @@ struct ButtonParams
|
|||||||
const char* m_name;
|
const char* m_name;
|
||||||
int m_buttonId;
|
int m_buttonId;
|
||||||
void* m_userPointer;
|
void* m_userPointer;
|
||||||
|
bool m_isTrigger;
|
||||||
|
|
||||||
ButtonParamChangedCallback m_callback;
|
ButtonParamChangedCallback m_callback;
|
||||||
ButtonParams(const char* name, int buttonId, bool isTrigger)
|
ButtonParams(const char* name, int buttonId, bool isTrigger)
|
||||||
:m_name(name),
|
:m_name(name),
|
||||||
m_buttonId(buttonId),
|
m_buttonId(buttonId),
|
||||||
m_userPointer(0),
|
m_userPointer(0),
|
||||||
|
m_isTrigger(isTrigger),
|
||||||
m_callback(0)
|
m_callback(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -230,15 +230,21 @@ static ExampleEntry gDefaultExamples[]=
|
|||||||
|
|
||||||
|
|
||||||
ExampleEntry(0,"Experiments"),
|
ExampleEntry(0,"Experiments"),
|
||||||
|
ExampleEntry(1,"Robot Control", "Create a physics client and server to create and control robots.",
|
||||||
|
PhysicsClientCreateFunc, eCLIENTEXAMPLE_SERVER),
|
||||||
ExampleEntry(1,"Physics Server", "Create a physics server that communicates with a physics client over shared memory",
|
ExampleEntry(1,"Physics Server", "Create a physics server that communicates with a physics client over shared memory",
|
||||||
PhysicsServerCreateFunc),
|
PhysicsServerCreateFunc),
|
||||||
|
ExampleEntry(1,"Physics Server (RTC)", "Create a physics server that communicates with a physics client over shared memory. At each update, the Physics Server will continue calling 'stepSimulation' based on the real-time clock (RTC).",
|
||||||
|
PhysicsServerCreateFunc,PHYSICS_SERVER_USE_RTC_CLOCK),
|
||||||
|
|
||||||
ExampleEntry(1,"Physics Server (Logging)", "Create a physics server that communicates with a physics client over shared memory. It will log all commands to a file.",
|
ExampleEntry(1,"Physics Server (Logging)", "Create a physics server that communicates with a physics client over shared memory. It will log all commands to a file.",
|
||||||
PhysicsServerCreateFunc,PHYSICS_SERVER_ENABLE_COMMAND_LOGGING),
|
PhysicsServerCreateFunc,PHYSICS_SERVER_ENABLE_COMMAND_LOGGING),
|
||||||
ExampleEntry(1,"Physics Server (Replay Log)", "Create a physics server that replay a command log from disk.",
|
ExampleEntry(1,"Physics Server (Replay Log)", "Create a physics server that replay a command log from disk.",
|
||||||
PhysicsServerCreateFunc,PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG),
|
PhysicsServerCreateFunc,PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG),
|
||||||
|
|
||||||
ExampleEntry(1, "Physics Client", "Create a physics client that can communicate with a physics server over shared memory", PhysicsClientCreateFunc),
|
ExampleEntry(1, "Physics Client", "Create a physics client that can communicate with a physics server over shared memory", PhysicsClientCreateFunc),
|
||||||
|
|
||||||
|
|
||||||
#ifdef ENABLE_LUA
|
#ifdef ENABLE_LUA
|
||||||
ExampleEntry(1,"Lua Script", "Create the dynamics world, collision shapes and rigid bodies using Lua scripting",
|
ExampleEntry(1,"Lua Script", "Create the dynamics world, collision shapes and rigid bodies using Lua scripting",
|
||||||
LuaDemoCreateFunc),
|
LuaDemoCreateFunc),
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ void GwenParameterInterface::registerButtonParameter(ButtonParams& params)
|
|||||||
MyButtonEventHandler* handler = new MyButtonEventHandler(params.m_callback,params.m_buttonId,params.m_userPointer);
|
MyButtonEventHandler* handler = new MyButtonEventHandler(params.m_callback,params.m_buttonId,params.m_userPointer);
|
||||||
button->SetText(params.m_name);
|
button->SetText(params.m_name);
|
||||||
button->onPress.Add( handler, &MyButtonEventHandler::onButtonPress );
|
button->onPress.Add( handler, &MyButtonEventHandler::onButtonPress );
|
||||||
|
button->SetIsToggle(params.m_isTrigger);
|
||||||
|
|
||||||
m_paramInternalData->m_buttons.push_back(button);
|
m_paramInternalData->m_buttons.push_back(button);
|
||||||
m_paramInternalData->m_buttonEventHandlers.push_back(handler);
|
m_paramInternalData->m_buttonEventHandlers.push_back(handler);
|
||||||
@@ -190,8 +191,8 @@ void GwenParameterInterface::registerComboBox(ComboBoxParams& params)
|
|||||||
combobox->onSelection.Add(handler,&MyComboBoxHander2::onSelect);
|
combobox->onSelection.Add(handler,&MyComboBoxHander2::onSelect);
|
||||||
int ypos = m_gwenInternalData->m_curYposition;
|
int ypos = m_gwenInternalData->m_curYposition;
|
||||||
m_gwenInternalData->m_curYposition+=22;
|
m_gwenInternalData->m_curYposition+=22;
|
||||||
combobox->SetPos(10, ypos );
|
combobox->SetPos(5, ypos );
|
||||||
combobox->SetWidth( 100 );
|
combobox->SetWidth( 220 );
|
||||||
//box->SetPos(120,130);
|
//box->SetPos(120,130);
|
||||||
for (int i=0;i<params.m_numItems;i++)
|
for (int i=0;i<params.m_numItems;i++)
|
||||||
{
|
{
|
||||||
@@ -202,6 +203,7 @@ void GwenParameterInterface::registerComboBox(ComboBoxParams& params)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GwenParameterInterface::registerSliderFloatParameter(SliderParams& params)
|
void GwenParameterInterface::registerSliderFloatParameter(SliderParams& params)
|
||||||
|
|||||||
@@ -125,6 +125,9 @@ static ExampleEntryPhysicsServer gDefaultExamplesPhysicsServer[]=
|
|||||||
|
|
||||||
ExampleEntryPhysicsServer(1,"Physics Server", "Create a physics server that communicates with a physics client over shared memory",
|
ExampleEntryPhysicsServer(1,"Physics Server", "Create a physics server that communicates with a physics client over shared memory",
|
||||||
PhysicsServerCreateFunc),
|
PhysicsServerCreateFunc),
|
||||||
|
ExampleEntryPhysicsServer(1,"Physics Server (RTC)", "Create a physics server that communicates with a physics client over shared memory. At each update, the Physics Server will continue calling 'stepSimulation' based on the real-time clock (RTC).",
|
||||||
|
PhysicsServerCreateFunc,PHYSICS_SERVER_USE_RTC_CLOCK),
|
||||||
|
|
||||||
ExampleEntryPhysicsServer(1,"Physics Server (Logging)", "Create a physics server that communicates with a physics client over shared memory. It will log all commands to a file.",
|
ExampleEntryPhysicsServer(1,"Physics Server (Logging)", "Create a physics server that communicates with a physics client over shared memory. It will log all commands to a file.",
|
||||||
PhysicsServerCreateFunc,PHYSICS_SERVER_ENABLE_COMMAND_LOGGING),
|
PhysicsServerCreateFunc,PHYSICS_SERVER_ENABLE_COMMAND_LOGGING),
|
||||||
ExampleEntryPhysicsServer(1,"Physics Server (Replay Log)", "Create a physics server that replay a command log from disk.",
|
ExampleEntryPhysicsServer(1,"Physics Server (Replay Log)", "Create a physics server that replay a command log from disk.",
|
||||||
|
|||||||
@@ -12,9 +12,14 @@
|
|||||||
#include "stb_image/stb_image.h"
|
#include "stb_image/stb_image.h"
|
||||||
|
|
||||||
|
|
||||||
int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer)
|
bool b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData)
|
||||||
{
|
{
|
||||||
int shapeId = -1;
|
|
||||||
|
meshData.m_gfxShape = 0;
|
||||||
|
meshData.m_textureImage = 0;
|
||||||
|
meshData.m_textureHeight = 0;
|
||||||
|
meshData.m_textureWidth = 0;
|
||||||
|
|
||||||
|
|
||||||
char relativeFileName[1024];
|
char relativeFileName[1024];
|
||||||
if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
|
if (b3ResourcePath::findResourcePath(fileName.c_str(), relativeFileName, 1024))
|
||||||
@@ -22,22 +27,13 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
|
|||||||
char pathPrefix[1024];
|
char pathPrefix[1024];
|
||||||
|
|
||||||
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
|
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
btVector3 shift(0,0,0);
|
btVector3 shift(0,0,0);
|
||||||
|
|
||||||
// int index=10;
|
|
||||||
|
|
||||||
{
|
|
||||||
|
|
||||||
std::vector<tinyobj::shape_t> shapes;
|
std::vector<tinyobj::shape_t> shapes;
|
||||||
std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
|
std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
|
||||||
|
|
||||||
GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
|
GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int textureIndex = -1;
|
int textureIndex = -1;
|
||||||
//try to load some texture
|
//try to load some texture
|
||||||
for (int i=0;i<shapes.size();i++)
|
for (int i=0;i<shapes.size();i++)
|
||||||
@@ -48,7 +44,7 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
|
|||||||
|
|
||||||
int width,height,n;
|
int width,height,n;
|
||||||
const char* filename = shape.material.diffuse_texname.c_str();
|
const char* filename = shape.material.diffuse_texname.c_str();
|
||||||
const unsigned char* image=0;
|
unsigned char* image=0;
|
||||||
|
|
||||||
const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
|
const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
|
||||||
int numprefix = sizeof(prefix)/sizeof(const char*);
|
int numprefix = sizeof(prefix)/sizeof(const char*);
|
||||||
@@ -61,37 +57,59 @@ int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName
|
|||||||
if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
|
if (b3ResourcePath::findResourcePath(relativeFileName, relativeFileName2, 1024))
|
||||||
{
|
{
|
||||||
image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
image = stbi_load(relativeFileName, &width, &height, &n, 3);
|
||||||
|
meshData.m_textureImage = image;
|
||||||
|
if (image)
|
||||||
|
{
|
||||||
|
meshData.m_textureWidth = width;
|
||||||
|
meshData.m_textureHeight = height;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
meshData.m_textureWidth = 0;
|
||||||
|
meshData.m_textureHeight = 0;
|
||||||
|
}
|
||||||
|
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
b3Warning("not found %s\n",relativeFileName);
|
b3Warning("not found %s\n",relativeFileName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (image)
|
|
||||||
{
|
|
||||||
textureIndex = renderer->registerTexture(image,width,height);
|
|
||||||
if (textureIndex>=0)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
meshData.m_gfxShape = gfxShape;
|
||||||
|
return true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
shapeId = renderer->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
b3Warning("Cannot find %s\n", fileName.c_str());
|
b3Warning("Cannot find %s\n", fileName.c_str());
|
||||||
}
|
}
|
||||||
return shapeId;
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int b3ImportMeshUtility::loadAndRegisterMeshFromFile(const std::string& fileName, CommonRenderInterface* renderer)
|
||||||
|
{
|
||||||
|
int shapeId = -1;
|
||||||
|
|
||||||
|
b3ImportMeshData meshData;
|
||||||
|
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
|
||||||
|
{
|
||||||
|
int textureIndex = 0;
|
||||||
|
|
||||||
|
if (meshData.m_textureImage)
|
||||||
|
{
|
||||||
|
textureIndex = renderer->registerTexture(meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
shapeId = renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||||
|
meshData.m_gfxShape->m_numvertices,
|
||||||
|
&meshData.m_gfxShape->m_indices->at(0),
|
||||||
|
meshData.m_gfxShape->m_numIndices,
|
||||||
|
B3_GL_TRIANGLES,
|
||||||
|
textureIndex);
|
||||||
|
delete meshData.m_gfxShape;
|
||||||
|
delete meshData.m_textureImage;
|
||||||
|
}
|
||||||
|
return shapeId;
|
||||||
|
}
|
||||||
|
|||||||
@@ -3,11 +3,22 @@
|
|||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
struct b3ImportMeshData
|
||||||
|
{
|
||||||
|
struct GLInstanceGraphicsShape* m_gfxShape;
|
||||||
|
|
||||||
|
unsigned char* m_textureImage;//in 3 component 8-bit RGB data
|
||||||
|
int m_textureWidth;
|
||||||
|
int m_textureHeight;
|
||||||
|
};
|
||||||
|
|
||||||
class b3ImportMeshUtility
|
class b3ImportMeshUtility
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
|
static int loadAndRegisterMeshFromFile(const std::string& fileName, class CommonRenderInterface* renderer);
|
||||||
|
|
||||||
|
static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -186,6 +186,7 @@ public:
|
|||||||
{
|
{
|
||||||
return m_sdfModels.size();
|
return m_sdfModels.size();
|
||||||
}
|
}
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void activateModel(int modelIndex);
|
void activateModel(int modelIndex);
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ public:
|
|||||||
|
|
||||||
virtual void swapBuffer();
|
virtual void swapBuffer();
|
||||||
virtual void drawText( const char* txt, int posX, int posY);
|
virtual void drawText( const char* txt, int posX, int posY);
|
||||||
|
virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA){};
|
||||||
virtual void setBackgroundColor(float red, float green, float blue);
|
virtual void setBackgroundColor(float red, float green, float blue);
|
||||||
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
|
virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -425,6 +425,18 @@ void SimpleOpenGL3App::drawText( const char* txt, int posXi, int posYi)
|
|||||||
glDisable(GL_BLEND);
|
glDisable(GL_BLEND);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SimpleOpenGL3App::drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA)
|
||||||
|
{
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
m_primRenderer->drawTexturedRect(x0,y0,x1,y1,color,u0,v0,u1,v1,useRGBA);
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
struct GfxVertex
|
struct GfxVertex
|
||||||
{
|
{
|
||||||
float x,y,z,w;
|
float x,y,z,w;
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ struct SimpleOpenGL3App : public CommonGraphicsApp
|
|||||||
virtual void swapBuffer();
|
virtual void swapBuffer();
|
||||||
virtual void drawText( const char* txt, int posX, int posY);
|
virtual void drawText( const char* txt, int posX, int posY);
|
||||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
|
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
|
||||||
|
virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA);
|
||||||
struct sth_stash* getFontStash();
|
struct sth_stash* getFontStash();
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -6,25 +6,26 @@
|
|||||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||||
#include "../TinyRenderer/TinyRenderer.h"
|
#include "../TinyRenderer/TinyRenderer.h"
|
||||||
|
|
||||||
#include "../CommonInterfaces/Common2dCanvasInterface.h"
|
#include "../CommonInterfaces/Common2dCanvasInterface.h"
|
||||||
//#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
|
|
||||||
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
|
||||||
//#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
|
|
||||||
//#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
|
|
||||||
#include "../CommonInterfaces/CommonExampleInterface.h"
|
#include "../CommonInterfaces/CommonExampleInterface.h"
|
||||||
#include "LinearMath/btAlignedObjectArray.h"
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
#include "btBulletCollisionCommon.h"
|
#include "btBulletCollisionCommon.h"
|
||||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||||
#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
|
#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
|
||||||
|
#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
|
||||||
|
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||||
|
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||||
|
|
||||||
struct TinyRendererSetup : public CommonExampleInterface
|
struct TinyRendererSetup : public CommonExampleInterface
|
||||||
{
|
{
|
||||||
|
|
||||||
|
struct GUIHelperInterface* m_guiHelper;
|
||||||
struct CommonGraphicsApp* m_app;
|
struct CommonGraphicsApp* m_app;
|
||||||
struct TinyRendererSetupInternalData* m_internalData;
|
struct TinyRendererSetupInternalData* m_internalData;
|
||||||
|
bool m_useSoftware;
|
||||||
|
|
||||||
TinyRendererSetup(struct CommonGraphicsApp* app);
|
TinyRendererSetup(struct GUIHelperInterface* guiHelper);
|
||||||
|
|
||||||
virtual ~TinyRendererSetup();
|
virtual ~TinyRendererSetup();
|
||||||
|
|
||||||
@@ -48,12 +49,16 @@ struct TinyRendererSetup : public CommonExampleInterface
|
|||||||
virtual void renderScene()
|
virtual void renderScene()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void selectRenderer(int rendererIndex)
|
||||||
|
{
|
||||||
|
m_useSoftware = (rendererIndex==0);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TinyRendererSetupInternalData
|
struct TinyRendererSetupInternalData
|
||||||
{
|
{
|
||||||
int m_canvasIndex;
|
|
||||||
struct Common2dCanvasInterface* m_canvas;
|
|
||||||
TGAImage m_rgbColorBuffer;
|
TGAImage m_rgbColorBuffer;
|
||||||
b3AlignedObjectArray<float> m_depthBuffer;
|
b3AlignedObjectArray<float> m_depthBuffer;
|
||||||
|
|
||||||
@@ -70,42 +75,20 @@ struct TinyRendererSetupInternalData
|
|||||||
btScalar m_roll;
|
btScalar m_roll;
|
||||||
btScalar m_yaw;
|
btScalar m_yaw;
|
||||||
|
|
||||||
|
int m_textureHandle;
|
||||||
|
|
||||||
TinyRendererSetupInternalData(int width, int height)
|
TinyRendererSetupInternalData(int width, int height)
|
||||||
:m_canvasIndex(-1),
|
:m_roll(0),
|
||||||
m_canvas(0),
|
|
||||||
m_roll(0),
|
|
||||||
m_pitch(0),
|
m_pitch(0),
|
||||||
m_yaw(0),
|
m_yaw(0),
|
||||||
|
|
||||||
m_width(width),
|
m_width(width),
|
||||||
m_height(height),
|
m_height(height),
|
||||||
m_rgbColorBuffer(width,height,TGAImage::RGB)
|
m_rgbColorBuffer(width,height,TGAImage::RGB),
|
||||||
|
m_textureHandle(0)
|
||||||
{
|
{
|
||||||
btConeShape* cone = new btConeShape(1,1);
|
|
||||||
btSphereShape* sphere = new btSphereShape(1);
|
|
||||||
btBoxShape* box = new btBoxShape (btVector3(1,1,1));
|
|
||||||
m_shapePtr.push_back(cone);
|
|
||||||
m_shapePtr.push_back(sphere);
|
|
||||||
m_shapePtr.push_back(box);
|
|
||||||
m_depthBuffer.resize(m_width*m_height);
|
m_depthBuffer.resize(m_width*m_height);
|
||||||
|
|
||||||
for (int i=0;i<m_shapePtr.size();i++)
|
|
||||||
{
|
|
||||||
TinyRenderObjectData* ob = new TinyRenderObjectData(m_width,m_height,m_rgbColorBuffer,m_depthBuffer);
|
|
||||||
btAlignedObjectArray<btVector3> vertexPositions;
|
|
||||||
btAlignedObjectArray<btVector3> vertexNormals;
|
|
||||||
btAlignedObjectArray<int> indicesOut;
|
|
||||||
btTransform ident;
|
|
||||||
ident.setIdentity();
|
|
||||||
CollisionShape2TriangleMesh(m_shapePtr[i],ident,vertexPositions,vertexNormals,indicesOut);
|
|
||||||
|
|
||||||
m_renderObjects.push_back(ob);
|
|
||||||
ob->registerMesh2(vertexPositions,vertexNormals,indicesOut);
|
|
||||||
}
|
|
||||||
//ob->registerMeshShape(
|
|
||||||
|
|
||||||
|
|
||||||
updateTransforms();
|
|
||||||
}
|
}
|
||||||
void updateTransforms()
|
void updateTransforms()
|
||||||
{
|
{
|
||||||
@@ -114,7 +97,8 @@ struct TinyRendererSetupInternalData
|
|||||||
for (int i=0;i<numObjects;i++)
|
for (int i=0;i<numObjects;i++)
|
||||||
{
|
{
|
||||||
m_transforms[i].setIdentity();
|
m_transforms[i].setIdentity();
|
||||||
btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
|
//btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
|
||||||
|
btVector3 pos(0.f,+i*2.5f, 0.f);
|
||||||
m_transforms[i].setIdentity();
|
m_transforms[i].setIdentity();
|
||||||
m_transforms[i].setOrigin( pos );
|
m_transforms[i].setOrigin( pos );
|
||||||
btQuaternion orn;
|
btQuaternion orn;
|
||||||
@@ -130,48 +114,114 @@ struct TinyRendererSetupInternalData
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
TinyRendererSetup::TinyRendererSetup(struct CommonGraphicsApp* app)
|
TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
|
||||||
{
|
{
|
||||||
m_app = app;
|
m_useSoftware = false;
|
||||||
m_internalData = new TinyRendererSetupInternalData(128,128);
|
m_guiHelper = gui;
|
||||||
|
m_app = gui->getAppInterface();
|
||||||
|
m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
|
||||||
|
m_app->m_renderer->enableBlend(true);
|
||||||
|
const char* fileName = "textured_sphere_smooth.obj";//cube.obj";
|
||||||
|
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
{
|
||||||
|
int shapeId = -1;
|
||||||
|
|
||||||
|
b3ImportMeshData meshData;
|
||||||
|
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
|
||||||
|
{
|
||||||
|
int textureIndex = -1;
|
||||||
|
|
||||||
|
if (meshData.m_textureImage)
|
||||||
|
{
|
||||||
|
textureIndex = m_guiHelper->getRenderInterface()->registerTexture(meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
shapeId = m_guiHelper->getRenderInterface()->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||||
|
meshData.m_gfxShape->m_numvertices,
|
||||||
|
&meshData.m_gfxShape->m_indices->at(0),
|
||||||
|
meshData.m_gfxShape->m_numIndices,
|
||||||
|
B3_GL_TRIANGLES,
|
||||||
|
textureIndex);
|
||||||
|
|
||||||
|
float position[4]={0,0,0,1};
|
||||||
|
float orn[4]={0,0,0,1};
|
||||||
|
float color[4]={1,1,1,1};
|
||||||
|
float scaling[4]={1,1,1,1};
|
||||||
|
|
||||||
|
m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
||||||
|
m_guiHelper->getRenderInterface()->writeTransforms();
|
||||||
|
|
||||||
|
m_internalData->m_shapePtr.push_back(0);
|
||||||
|
TinyRenderObjectData* ob = new TinyRenderObjectData(m_internalData->m_width,m_internalData->m_height,
|
||||||
|
m_internalData->m_rgbColorBuffer,
|
||||||
|
m_internalData->m_depthBuffer);
|
||||||
|
//ob->loadModel("cube.obj");
|
||||||
|
const int* indices = &meshData.m_gfxShape->m_indices->at(0);
|
||||||
|
ob->registerMeshShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||||
|
meshData.m_gfxShape->m_numvertices,
|
||||||
|
indices,
|
||||||
|
meshData.m_gfxShape->m_numIndices, meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
|
||||||
|
|
||||||
|
|
||||||
|
m_internalData->m_renderObjects.push_back(ob);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
delete meshData.m_gfxShape;
|
||||||
|
delete meshData.m_textureImage;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TinyRendererSetup::~TinyRendererSetup()
|
TinyRendererSetup::~TinyRendererSetup()
|
||||||
{
|
{
|
||||||
|
m_app->m_renderer->enableBlend(false);
|
||||||
delete m_internalData;
|
delete m_internalData;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char* items[] = {"Software", "OpenGL"};
|
||||||
|
|
||||||
|
void TinyRendererComboCallback(int combobox, const char* item, void* userPointer)
|
||||||
|
{
|
||||||
|
TinyRendererSetup* cl = (TinyRendererSetup*) userPointer;
|
||||||
|
b3Assert(cl);
|
||||||
|
int index=-1;
|
||||||
|
int numItems = sizeof(items)/sizeof(char*);
|
||||||
|
for (int i=0;i<numItems;i++)
|
||||||
|
{
|
||||||
|
if (!strcmp(item,items[i]))
|
||||||
|
{
|
||||||
|
index = i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
cl->selectRenderer(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TinyRendererSetup::initPhysics()
|
void TinyRendererSetup::initPhysics()
|
||||||
{
|
{
|
||||||
//request a visual bitma/texture we can render to
|
//request a visual bitma/texture we can render to
|
||||||
|
|
||||||
|
|
||||||
m_app->setUpAxis(2);
|
m_app->setUpAxis(2);
|
||||||
|
|
||||||
m_internalData->m_canvas = m_app->m_2dCanvasInterface;
|
CommonRenderInterface* render = m_app->m_renderer;
|
||||||
|
|
||||||
|
|
||||||
if (m_internalData->m_canvas)
|
|
||||||
{
|
|
||||||
|
|
||||||
m_internalData->m_canvasIndex = m_internalData->m_canvas->createCanvas("tinyrenderer",m_internalData->m_width,m_internalData->m_height);
|
|
||||||
for (int i=0;i<m_internalData->m_width;i++)
|
|
||||||
{
|
|
||||||
for (int j=0;j<m_internalData->m_height;j++)
|
|
||||||
{
|
|
||||||
unsigned char red=255;
|
|
||||||
unsigned char green=255;
|
|
||||||
unsigned char blue=255;
|
|
||||||
unsigned char alpha=255;
|
|
||||||
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,i,j,red,green,blue,alpha);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
|
|
||||||
|
|
||||||
//int bitmapId = gfxBridge.createRenderBitmap(width,height);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
m_internalData->m_textureHandle = render->registerTexture(m_internalData->m_rgbColorBuffer.buffer(),m_internalData->m_width,m_internalData->m_height);
|
||||||
|
|
||||||
|
ComboBoxParams comboParams;
|
||||||
|
comboParams.m_userPointer = this;
|
||||||
|
comboParams.m_numItems=sizeof(items)/sizeof(char*);
|
||||||
|
comboParams.m_startItem = 1;
|
||||||
|
comboParams.m_items=items;
|
||||||
|
comboParams.m_callback =TinyRendererComboCallback;
|
||||||
|
m_guiHelper->getParameterInterface()->registerComboBox( comboParams);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -180,22 +230,29 @@ void TinyRendererSetup::initPhysics()
|
|||||||
void TinyRendererSetup::exitPhysics()
|
void TinyRendererSetup::exitPhysics()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (m_internalData->m_canvas && m_internalData->m_canvasIndex>=0)
|
|
||||||
{
|
|
||||||
m_internalData->m_canvas->destroyCanvas(m_internalData->m_canvasIndex);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TinyRendererSetup::stepSimulation(float deltaTime)
|
void TinyRendererSetup::stepSimulation(float deltaTime)
|
||||||
{
|
{
|
||||||
|
|
||||||
m_internalData->updateTransforms();
|
m_internalData->updateTransforms();
|
||||||
|
|
||||||
|
if (!m_useSoftware)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int i=0;i<m_internalData->m_transforms.size();i++)
|
||||||
|
{
|
||||||
|
m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(m_internalData->m_transforms[i].getOrigin(),m_internalData->m_transforms[i].getRotation(),i);
|
||||||
|
}
|
||||||
|
m_guiHelper->getRenderInterface()->writeTransforms();
|
||||||
|
m_guiHelper->getRenderInterface()->renderScene();
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
|
||||||
TGAColor clearColor;
|
TGAColor clearColor;
|
||||||
clearColor.bgra[0] = 255;
|
clearColor.bgra[0] = 200;
|
||||||
clearColor.bgra[1] = 255;
|
clearColor.bgra[1] = 200;
|
||||||
clearColor.bgra[2] = 255;
|
clearColor.bgra[2] = 200;
|
||||||
clearColor.bgra[3] = 255;
|
clearColor.bgra[3] = 255;
|
||||||
for(int y=0;y<m_internalData->m_height;++y)
|
for(int y=0;y<m_internalData->m_height;++y)
|
||||||
{
|
{
|
||||||
@@ -209,8 +266,10 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
|||||||
|
|
||||||
ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
|
ATTRIBUTE_ALIGNED16(btScalar modelMat2[16]);
|
||||||
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
||||||
|
ATTRIBUTE_ALIGNED16(float projMat[16]);
|
||||||
CommonRenderInterface* render = this->m_app->m_renderer;
|
CommonRenderInterface* render = this->m_app->m_renderer;
|
||||||
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||||
|
render->getActiveCamera()->getCameraProjectionMatrix(projMat);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -227,25 +286,25 @@ void TinyRendererSetup::stepSimulation(float deltaTime)
|
|||||||
{
|
{
|
||||||
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
|
m_internalData->m_renderObjects[o]->m_modelMatrix[i][j] = float(modelMat2[i+4*j]);
|
||||||
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
|
m_internalData->m_renderObjects[o]->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||||
|
m_internalData->m_renderObjects[o]->m_projectionMatrix[i][j] = projMat[i+4*j];
|
||||||
|
|
||||||
|
float eye[4];
|
||||||
|
float center[4];
|
||||||
|
render->getActiveCamera()->getCameraPosition(eye);
|
||||||
|
render->getActiveCamera()->getCameraTargetPosition(center);
|
||||||
|
|
||||||
|
m_internalData->m_renderObjects[o]->m_eye.setValue(eye[0],eye[1],eye[2]);
|
||||||
|
m_internalData->m_renderObjects[o]->m_center.setValue(center[0],center[1],center[2]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
|
TinyRenderer::renderObject(*m_internalData->m_renderObjects[o]);
|
||||||
}
|
}
|
||||||
|
//m_app->drawText("hello",500,500);
|
||||||
for(int y=0;y<m_internalData->m_height;++y)
|
render->activateTexture(m_internalData->m_textureHandle);
|
||||||
{
|
render->updateTexture(m_internalData->m_textureHandle,m_internalData->m_rgbColorBuffer.buffer());
|
||||||
for(int x=0;x<m_internalData->m_width;++x)
|
float color[4] = {1,1,1,1};
|
||||||
{
|
m_app->drawTexturedRect(0,0,m_app->m_window->getWidth(), m_app->m_window->getHeight(),color,0,0,1,1,true);
|
||||||
|
|
||||||
const TGAColor& color = m_internalData->m_rgbColorBuffer.get(x,y);
|
|
||||||
m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,(m_internalData->m_height-1-y),
|
|
||||||
color.bgra[2],color.bgra[1],color.bgra[0],255);
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//m_internalData->m_canvas->setPixel(m_internalData->m_canvasIndex,x,y,255,0,0,255);
|
|
||||||
|
|
||||||
m_internalData->m_canvas->refreshImageData(m_internalData->m_canvasIndex);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -275,5 +334,5 @@ void TinyRendererSetup::syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
|
|||||||
|
|
||||||
CommonExampleInterface* TinyRendererCreateFunc(struct CommonExampleOptions& options)
|
CommonExampleInterface* TinyRendererCreateFunc(struct CommonExampleOptions& options)
|
||||||
{
|
{
|
||||||
return new TinyRendererSetup(options.m_guiHelper->getAppInterface());
|
return new TinyRendererSetup(options.m_guiHelper);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -676,3 +676,34 @@ void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* l
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
///request an image from a simulated camera, using a software renderer.
|
||||||
|
b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient)
|
||||||
|
{
|
||||||
|
PhysicsClient* cl = (PhysicsClient* ) physClient;
|
||||||
|
b3Assert(cl);
|
||||||
|
b3Assert(cl->canSubmitCommand());
|
||||||
|
struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
|
||||||
|
b3Assert(command);
|
||||||
|
command->m_type =CMD_REQUEST_CAMERA_IMAGE_DATA;
|
||||||
|
return (b3SharedMemoryCommandHandle) command;
|
||||||
|
}
|
||||||
|
|
||||||
|
void b3RequestCameraImageSetResolution(b3SharedMemoryCommandHandle command, int pixelWidth, int pixelHeight)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16])
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData)
|
||||||
|
{
|
||||||
|
PhysicsClient* cl = (PhysicsClient* ) physClient;
|
||||||
|
if (cl)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -65,6 +65,12 @@ b3SharedMemoryCommandHandle b3InitRequestDebugLinesCommand(b3PhysicsClientHandle
|
|||||||
///status CMD_DEBUG_LINES_COMPLETED
|
///status CMD_DEBUG_LINES_COMPLETED
|
||||||
void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* lines);
|
void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* lines);
|
||||||
|
|
||||||
|
///request an image from a simulated camera, using a software renderer.
|
||||||
|
b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient);
|
||||||
|
void b3RequestCameraImageSetResolution(b3SharedMemoryCommandHandle command, int pixelWidth, int pixelHeight);
|
||||||
|
void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16]);
|
||||||
|
void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
|
||||||
|
|
||||||
|
|
||||||
b3SharedMemoryCommandHandle b3InitPhysicsParamCommand(b3PhysicsClientHandle physClient);
|
b3SharedMemoryCommandHandle b3InitPhysicsParamCommand(b3PhysicsClientHandle physClient);
|
||||||
int b3PhysicsParamSetGravity(b3SharedMemoryCommandHandle commandHandle, double gravx,double gravy, double gravz);
|
int b3PhysicsParamSetGravity(b3SharedMemoryCommandHandle commandHandle, double gravx,double gravy, double gravz);
|
||||||
|
|||||||
@@ -11,7 +11,7 @@
|
|||||||
#include "PhysicsLoopBackC_API.h"
|
#include "PhysicsLoopBackC_API.h"
|
||||||
#include "PhysicsDirectC_API.h"
|
#include "PhysicsDirectC_API.h"
|
||||||
#include "PhysicsClientC_API.h"
|
#include "PhysicsClientC_API.h"
|
||||||
|
#include "PhysicsServerSharedMemory.h"
|
||||||
struct MyMotorInfo2
|
struct MyMotorInfo2
|
||||||
{
|
{
|
||||||
btScalar m_velTarget;
|
btScalar m_velTarget;
|
||||||
@@ -29,6 +29,9 @@ class PhysicsClientExample : public SharedMemoryCommon
|
|||||||
protected:
|
protected:
|
||||||
b3PhysicsClientHandle m_physicsClientHandle;
|
b3PhysicsClientHandle m_physicsClientHandle;
|
||||||
|
|
||||||
|
//this m_physicsServer is only used when option eCLIENTEXAMPLE_SERVER is enabled
|
||||||
|
PhysicsServerSharedMemory m_physicsServer;
|
||||||
|
|
||||||
bool m_wantsTermination;
|
bool m_wantsTermination;
|
||||||
btAlignedObjectArray<int> m_userCommandRequests;
|
btAlignedObjectArray<int> m_userCommandRequests;
|
||||||
int m_sharedMemoryKey;
|
int m_sharedMemoryKey;
|
||||||
@@ -38,15 +41,18 @@ protected:
|
|||||||
|
|
||||||
void createButtons();
|
void createButtons();
|
||||||
|
|
||||||
public:
|
|
||||||
|
|
||||||
//@todo, add accessor methods
|
//@todo, add accessor methods
|
||||||
// MyMotorInfo2 m_motorTargetVelocities[MAX_NUM_MOTORS];
|
// MyMotorInfo2 m_motorTargetVelocities[MAX_NUM_MOTORS];
|
||||||
MyMotorInfo2 m_motorTargetPositions[MAX_NUM_MOTORS];
|
MyMotorInfo2 m_motorTargetPositions[MAX_NUM_MOTORS];
|
||||||
int m_numMotors;
|
int m_numMotors;
|
||||||
|
int m_options;
|
||||||
|
bool m_isOptionalServerConnected;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
PhysicsClientExample(GUIHelperInterface* helper);
|
PhysicsClientExample(GUIHelperInterface* helper, int options);
|
||||||
virtual ~PhysicsClientExample();
|
virtual ~PhysicsClientExample();
|
||||||
|
|
||||||
virtual void initPhysics();
|
virtual void initPhysics();
|
||||||
@@ -93,6 +99,11 @@ public:
|
|||||||
virtual void exitPhysics(){};
|
virtual void exitPhysics(){};
|
||||||
virtual void renderScene()
|
virtual void renderScene()
|
||||||
{
|
{
|
||||||
|
if (m_options == eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
|
m_physicsServer.renderScene();
|
||||||
|
}
|
||||||
|
|
||||||
b3DebugLines debugLines;
|
b3DebugLines debugLines;
|
||||||
b3GetDebugLines(m_physicsClientHandle,&debugLines);
|
b3GetDebugLines(m_physicsClientHandle,&debugLines);
|
||||||
int numLines = debugLines.m_numDebugLines;
|
int numLines = debugLines.m_numDebugLines;
|
||||||
@@ -153,7 +164,13 @@ public:
|
|||||||
b3JointControlSetMaximumForce(commandHandle,uIndex,1000);
|
b3JointControlSetMaximumForce(commandHandle,uIndex,1000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
virtual void physicsDebugDraw(int debugFlags){}
|
virtual void physicsDebugDraw(int debugFlags)
|
||||||
|
{
|
||||||
|
if (m_options==eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
|
m_physicsServer.physicsDebugDraw(debugFlags);
|
||||||
|
}
|
||||||
|
}
|
||||||
virtual bool mouseMoveCallback(float x,float y){return false;};
|
virtual bool mouseMoveCallback(float x,float y){return false;};
|
||||||
virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;}
|
virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;}
|
||||||
virtual bool keyboardCallback(int key, int state){return false;}
|
virtual bool keyboardCallback(int key, int state){return false;}
|
||||||
@@ -352,7 +369,7 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
|
|||||||
case CMD_SEND_PHYSICS_SIMULATION_PARAMETERS: {
|
case CMD_SEND_PHYSICS_SIMULATION_PARAMETERS: {
|
||||||
b3SharedMemoryCommandHandle commandHandle = b3InitPhysicsParamCommand(m_physicsClientHandle);
|
b3SharedMemoryCommandHandle commandHandle = b3InitPhysicsParamCommand(m_physicsClientHandle);
|
||||||
b3PhysicsParamSetGravity(commandHandle, 0.0, 0.0, -9.8);
|
b3PhysicsParamSetGravity(commandHandle, 0.0, 0.0, -9.8);
|
||||||
b3SubmitClientCommandAndWaitStatus(m_physicsClientHandle, commandHandle);
|
b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
@@ -365,14 +382,16 @@ void PhysicsClientExample::prepareAndSubmitCommand(int commandId)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
PhysicsClientExample::PhysicsClientExample(GUIHelperInterface* helper)
|
PhysicsClientExample::PhysicsClientExample(GUIHelperInterface* helper, int options)
|
||||||
:SharedMemoryCommon(helper),
|
:SharedMemoryCommon(helper),
|
||||||
m_physicsClientHandle(0),
|
m_physicsClientHandle(0),
|
||||||
m_wantsTermination(false),
|
m_wantsTermination(false),
|
||||||
m_sharedMemoryKey(SHARED_MEMORY_KEY),
|
m_sharedMemoryKey(SHARED_MEMORY_KEY),
|
||||||
m_selectedBody(-1),
|
m_selectedBody(-1),
|
||||||
m_prevSelectedBody(-1),
|
m_prevSelectedBody(-1),
|
||||||
m_numMotors(0)
|
m_numMotors(0),
|
||||||
|
m_options(options),
|
||||||
|
m_isOptionalServerConnected(false)
|
||||||
{
|
{
|
||||||
b3Printf("Started PhysicsClientExample\n");
|
b3Printf("Started PhysicsClientExample\n");
|
||||||
}
|
}
|
||||||
@@ -384,6 +403,12 @@ PhysicsClientExample::~PhysicsClientExample()
|
|||||||
b3ProcessServerStatus(m_physicsClientHandle);
|
b3ProcessServerStatus(m_physicsClientHandle);
|
||||||
b3DisconnectSharedMemory(m_physicsClientHandle);
|
b3DisconnectSharedMemory(m_physicsClientHandle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (m_options == eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
|
bool deInitializeSharedMemory = true;
|
||||||
|
m_physicsServer.disconnectSharedMemory(deInitializeSharedMemory);
|
||||||
|
}
|
||||||
b3Printf("~PhysicsClientExample\n");
|
b3Printf("~PhysicsClientExample\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -406,7 +431,10 @@ void PhysicsClientExample::createButtons()
|
|||||||
createButton("Load URDF",CMD_LOAD_URDF, isTrigger);
|
createButton("Load URDF",CMD_LOAD_URDF, isTrigger);
|
||||||
createButton("Step Sim",CMD_STEP_FORWARD_SIMULATION, isTrigger);
|
createButton("Step Sim",CMD_STEP_FORWARD_SIMULATION, isTrigger);
|
||||||
createButton("Send Bullet Stream",CMD_SEND_BULLET_DATA_STREAM, isTrigger);
|
createButton("Send Bullet Stream",CMD_SEND_BULLET_DATA_STREAM, isTrigger);
|
||||||
|
if (m_options!=eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
createButton("Get State",CMD_REQUEST_ACTUAL_STATE, isTrigger);
|
createButton("Get State",CMD_REQUEST_ACTUAL_STATE, isTrigger);
|
||||||
|
}
|
||||||
createButton("Send Desired State",CMD_SEND_DESIRED_STATE, isTrigger);
|
createButton("Send Desired State",CMD_SEND_DESIRED_STATE, isTrigger);
|
||||||
createButton("Create Box Collider",CMD_CREATE_BOX_COLLISION_SHAPE,isTrigger);
|
createButton("Create Box Collider",CMD_CREATE_BOX_COLLISION_SHAPE,isTrigger);
|
||||||
createButton("Create Cylinder Body",CMD_CREATE_RIGID_BODY,isTrigger);
|
createButton("Create Cylinder Body",CMD_CREATE_RIGID_BODY,isTrigger);
|
||||||
@@ -477,6 +505,11 @@ void PhysicsClientExample::initPhysics()
|
|||||||
m_selectedBody = -1;
|
m_selectedBody = -1;
|
||||||
m_prevSelectedBody = -1;
|
m_prevSelectedBody = -1;
|
||||||
|
|
||||||
|
if (m_options == eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
|
m_isOptionalServerConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
|
||||||
|
}
|
||||||
|
|
||||||
m_physicsClientHandle = b3ConnectSharedMemory(m_sharedMemoryKey);
|
m_physicsClientHandle = b3ConnectSharedMemory(m_sharedMemoryKey);
|
||||||
//m_physicsClientHandle = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
|
//m_physicsClientHandle = b3ConnectPhysicsLoopback(SHARED_MEMORY_KEY);
|
||||||
//m_physicsClientHandle = b3ConnectPhysicsDirect();
|
//m_physicsClientHandle = b3ConnectPhysicsDirect();
|
||||||
@@ -491,6 +524,15 @@ void PhysicsClientExample::initPhysics()
|
|||||||
|
|
||||||
void PhysicsClientExample::stepSimulation(float deltaTime)
|
void PhysicsClientExample::stepSimulation(float deltaTime)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if (m_options == eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
|
for (int i=0;i<100;i++)
|
||||||
|
{
|
||||||
|
m_physicsServer.processClientCommands();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (m_prevSelectedBody != m_selectedBody)
|
if (m_prevSelectedBody != m_selectedBody)
|
||||||
{
|
{
|
||||||
createButtons();
|
createButtons();
|
||||||
@@ -564,10 +606,29 @@ void PhysicsClientExample::stepSimulation(float deltaTime)
|
|||||||
m_selectedBody = -1;
|
m_selectedBody = -1;
|
||||||
m_numMotors=0;
|
m_numMotors=0;
|
||||||
createButtons();
|
createButtons();
|
||||||
|
b3SharedMemoryCommandHandle commandHandle = b3InitResetSimulationCommand(m_physicsClientHandle);
|
||||||
|
if (m_options == eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
|
b3SubmitClientCommand(m_physicsClientHandle, commandHandle);
|
||||||
|
while (!b3CanSubmitCommand(m_physicsClientHandle))
|
||||||
|
{
|
||||||
|
m_physicsServer.processClientCommands();
|
||||||
|
b3SharedMemoryStatusHandle status = b3ProcessServerStatus(m_physicsClientHandle);
|
||||||
|
bool hasStatus = (status != 0);
|
||||||
|
if (hasStatus)
|
||||||
|
{
|
||||||
|
int statusType = b3GetStatusType(status);
|
||||||
|
b3Printf("Status after reset: %d",statusType);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
prepareAndSubmitCommand(commandId);
|
prepareAndSubmitCommand(commandId);
|
||||||
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
prepareAndSubmitCommand(commandId);
|
||||||
|
}
|
||||||
|
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
@@ -575,7 +636,10 @@ void PhysicsClientExample::stepSimulation(float deltaTime)
|
|||||||
{
|
{
|
||||||
enqueueCommand(CMD_SEND_DESIRED_STATE);
|
enqueueCommand(CMD_SEND_DESIRED_STATE);
|
||||||
enqueueCommand(CMD_STEP_FORWARD_SIMULATION);
|
enqueueCommand(CMD_STEP_FORWARD_SIMULATION);
|
||||||
|
if (m_options != eCLIENTEXAMPLE_SERVER)
|
||||||
|
{
|
||||||
enqueueCommand(CMD_REQUEST_DEBUG_LINES);
|
enqueueCommand(CMD_REQUEST_DEBUG_LINES);
|
||||||
|
}
|
||||||
//enqueueCommand(CMD_REQUEST_ACTUAL_STATE);
|
//enqueueCommand(CMD_REQUEST_ACTUAL_STATE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -589,7 +653,7 @@ extern int gSharedMemoryKey;
|
|||||||
|
|
||||||
class CommonExampleInterface* PhysicsClientCreateFunc(struct CommonExampleOptions& options)
|
class CommonExampleInterface* PhysicsClientCreateFunc(struct CommonExampleOptions& options)
|
||||||
{
|
{
|
||||||
PhysicsClientExample* example = new PhysicsClientExample(options.m_guiHelper);
|
PhysicsClientExample* example = new PhysicsClientExample(options.m_guiHelper, options.m_option);
|
||||||
if (gSharedMemoryKey>=0)
|
if (gSharedMemoryKey>=0)
|
||||||
{
|
{
|
||||||
example->setSharedMemoryKey(gSharedMemoryKey);
|
example->setSharedMemoryKey(gSharedMemoryKey);
|
||||||
|
|||||||
@@ -1,6 +1,13 @@
|
|||||||
#ifndef PHYSICS_CLIENT_EXAMPLE_H
|
#ifndef PHYSICS_CLIENT_EXAMPLE_H
|
||||||
#define PHYSICS_CLIENT_EXAMPLE_H
|
#define PHYSICS_CLIENT_EXAMPLE_H
|
||||||
|
|
||||||
|
enum ClientExampleOptions
|
||||||
|
{
|
||||||
|
eCLIENTEXAMPLE_LOOPBACK=1,
|
||||||
|
eCLIENTEAXMPLE_DIRECT=2,
|
||||||
|
eCLIENTEXAMPLE_SERVER=3,
|
||||||
|
};
|
||||||
|
|
||||||
class CommonExampleInterface* PhysicsClientCreateFunc(struct CommonExampleOptions& options);
|
class CommonExampleInterface* PhysicsClientCreateFunc(struct CommonExampleOptions& options);
|
||||||
|
|
||||||
#endif//PHYSICS_CLIENT_EXAMPLE_H
|
#endif//PHYSICS_CLIENT_EXAMPLE_H
|
||||||
|
|||||||
@@ -962,6 +962,13 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
case CMD_REQUEST_CAMERA_IMAGE_DATA:
|
||||||
|
{
|
||||||
|
serverStatusOut.m_type = CMD_CLIENT_COMMAND_COMPLETED;
|
||||||
|
hasStatus = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
case CMD_LOAD_URDF:
|
case CMD_LOAD_URDF:
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|||||||
@@ -19,10 +19,11 @@ class PhysicsServerExample : public SharedMemoryCommon
|
|||||||
bool m_isConnected;
|
bool m_isConnected;
|
||||||
btClock m_clock;
|
btClock m_clock;
|
||||||
bool m_replay;
|
bool m_replay;
|
||||||
|
int m_options;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
PhysicsServerExample(GUIHelperInterface* helper, SharedMemoryInterface* sharedMem=0);
|
PhysicsServerExample(GUIHelperInterface* helper, SharedMemoryInterface* sharedMem=0, int options=0);
|
||||||
|
|
||||||
virtual ~PhysicsServerExample();
|
virtual ~PhysicsServerExample();
|
||||||
|
|
||||||
@@ -133,12 +134,13 @@ public:
|
|||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
PhysicsServerExample::PhysicsServerExample(GUIHelperInterface* helper, SharedMemoryInterface* sharedMem)
|
PhysicsServerExample::PhysicsServerExample(GUIHelperInterface* helper, SharedMemoryInterface* sharedMem, int options)
|
||||||
:SharedMemoryCommon(helper),
|
:SharedMemoryCommon(helper),
|
||||||
m_physicsServer(sharedMem),
|
m_physicsServer(sharedMem),
|
||||||
m_wantsShutdown(false),
|
m_wantsShutdown(false),
|
||||||
m_isConnected(false),
|
m_isConnected(false),
|
||||||
m_replay(false)
|
m_replay(false),
|
||||||
|
m_options(options)
|
||||||
{
|
{
|
||||||
b3Printf("Started PhysicsServer\n");
|
b3Printf("Started PhysicsServer\n");
|
||||||
}
|
}
|
||||||
@@ -188,11 +190,7 @@ bool PhysicsServerExample::wantsTermination()
|
|||||||
|
|
||||||
void PhysicsServerExample::stepSimulation(float deltaTime)
|
void PhysicsServerExample::stepSimulation(float deltaTime)
|
||||||
{
|
{
|
||||||
if (m_replay)
|
if (m_options == PHYSICS_SERVER_USE_RTC_CLOCK)
|
||||||
{
|
|
||||||
for (int i=0;i<100;i++)
|
|
||||||
m_physicsServer.processClientCommands();
|
|
||||||
} else
|
|
||||||
{
|
{
|
||||||
btClock rtc;
|
btClock rtc;
|
||||||
btScalar endTime = rtc.getTimeMilliseconds() + deltaTime*btScalar(800);
|
btScalar endTime = rtc.getTimeMilliseconds() + deltaTime*btScalar(800);
|
||||||
@@ -201,6 +199,10 @@ void PhysicsServerExample::stepSimulation(float deltaTime)
|
|||||||
{
|
{
|
||||||
m_physicsServer.processClientCommands();
|
m_physicsServer.processClientCommands();
|
||||||
}
|
}
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
for (int i=0;i<10;i++)
|
||||||
|
m_physicsServer.processClientCommands();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -288,7 +290,7 @@ extern int gSharedMemoryKey;
|
|||||||
|
|
||||||
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options)
|
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options)
|
||||||
{
|
{
|
||||||
PhysicsServerExample* example = new PhysicsServerExample(options.m_guiHelper, options.m_sharedMem);
|
PhysicsServerExample* example = new PhysicsServerExample(options.m_guiHelper, options.m_sharedMem, options.m_option);
|
||||||
if (gSharedMemoryKey>=0)
|
if (gSharedMemoryKey>=0)
|
||||||
{
|
{
|
||||||
example->setSharedMemoryKey(gSharedMemoryKey);
|
example->setSharedMemoryKey(gSharedMemoryKey);
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ enum PhysicsServerOptions
|
|||||||
{
|
{
|
||||||
PHYSICS_SERVER_ENABLE_COMMAND_LOGGING=1,
|
PHYSICS_SERVER_ENABLE_COMMAND_LOGGING=1,
|
||||||
PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG=2,
|
PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG=2,
|
||||||
|
PHYSICS_SERVER_USE_RTC_CLOCK = 4,
|
||||||
};
|
};
|
||||||
|
|
||||||
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options);
|
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options);
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ enum EnumSharedMemoryClientCommand
|
|||||||
CMD_PICK_BODY,
|
CMD_PICK_BODY,
|
||||||
CMD_MOVE_PICKED_BODY,
|
CMD_MOVE_PICKED_BODY,
|
||||||
CMD_REMOVE_PICKING_CONSTRAINT_BODY,
|
CMD_REMOVE_PICKING_CONSTRAINT_BODY,
|
||||||
|
CMD_REQUEST_CAMERA_IMAGE_DATA,
|
||||||
CMD_MAX_CLIENT_COMMANDS
|
CMD_MAX_CLIENT_COMMANDS
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -105,6 +106,14 @@ struct b3DebugLines
|
|||||||
const float* m_linesColor;//float red,green,blue times 'm_numDebugLines'.
|
const float* m_linesColor;//float red,green,blue times 'm_numDebugLines'.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct b3CameraImageData
|
||||||
|
{
|
||||||
|
int m_pixelWidth;
|
||||||
|
int m_pixelHeight;
|
||||||
|
const unsigned char* m_rgbColorData;//3*m_pixelWidth*m_pixelHeight bytes
|
||||||
|
const float* m_depthValues;//m_pixelWidth*m_pixelHeight floats
|
||||||
|
};
|
||||||
|
|
||||||
///b3LinkState provides extra information such as the Cartesian world coordinates
|
///b3LinkState provides extra information such as the Cartesian world coordinates
|
||||||
///center of mass (COM) of the link, relative to the world reference frame.
|
///center of mass (COM) of the link, relative to the world reference frame.
|
||||||
///Orientation is a quaternion x,y,z,w
|
///Orientation is a quaternion x,y,z,w
|
||||||
@@ -127,4 +136,5 @@ enum {
|
|||||||
CONTROL_MODE_POSITION_VELOCITY_PD,
|
CONTROL_MODE_POSITION_VELOCITY_PD,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif//SHARED_MEMORY_PUBLIC_H
|
#endif//SHARED_MEMORY_PUBLIC_H
|
||||||
|
|||||||
@@ -70,7 +70,8 @@ struct Shader : public IShader {
|
|||||||
|
|
||||||
Vec3f n = (B*m_model->normal(uv)).normalize();
|
Vec3f n = (B*m_model->normal(uv)).normalize();
|
||||||
|
|
||||||
float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
|
float diff = 1;//b3Min(b3Max(0.f, n*0.3f),1.f);
|
||||||
|
//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
|
||||||
//float diff = b3Max(0.f, n*m_light_dir_local);
|
//float diff = b3Max(0.f, n*m_light_dir_local);
|
||||||
color = m_model->diffuse(uv)*diff;
|
color = m_model->diffuse(uv)*diff;
|
||||||
|
|
||||||
@@ -90,11 +91,13 @@ m_userIndex(-1)
|
|||||||
{
|
{
|
||||||
Vec3f eye(1,1,3);
|
Vec3f eye(1,1,3);
|
||||||
Vec3f center(0,0,0);
|
Vec3f center(0,0,0);
|
||||||
Vec3f up(0,1,0);
|
Vec3f up(0,0,1);
|
||||||
|
|
||||||
m_modelMatrix = Matrix::identity();
|
m_modelMatrix = Matrix::identity();
|
||||||
m_viewMatrix = lookat(eye, center, up);
|
m_viewMatrix = lookat(eye, center, up);
|
||||||
m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
//m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
||||||
|
//m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
||||||
|
m_viewportMatrix = viewport(0,0,width,height);
|
||||||
m_projectionMatrix = projection(-1.f/(eye-center).norm());
|
m_projectionMatrix = projection(-1.f/(eye-center).norm());
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -113,16 +116,23 @@ void TinyRenderObjectData::loadModel(const char* fileName)
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices)
|
void TinyRenderObjectData::registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices,
|
||||||
|
unsigned char* textureImage, int textureWidth, int textureHeight)
|
||||||
{
|
{
|
||||||
if (0==m_model)
|
if (0==m_model)
|
||||||
{
|
{
|
||||||
m_model = new Model();
|
m_model = new Model();
|
||||||
|
if (textureImage)
|
||||||
|
{
|
||||||
|
m_model->setDiffuseTextureFromData(textureImage,textureWidth,textureHeight);
|
||||||
|
} else
|
||||||
|
{
|
||||||
char relativeFileName[1024];
|
char relativeFileName[1024];
|
||||||
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
|
if (b3ResourcePath::findResourcePath("floor_diffuse.tga", relativeFileName, 1024))
|
||||||
{
|
{
|
||||||
m_model->loadDiffuseTexture(relativeFileName);
|
m_model->loadDiffuseTexture(relativeFileName);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for (int i=0;i<numVertices;i++)
|
for (int i=0;i<numVertices;i++)
|
||||||
{
|
{
|
||||||
@@ -223,6 +233,20 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
|
|||||||
if (0==model)
|
if (0==model)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Vec3f eye(renderData.m_eye[0],renderData.m_eye[1],renderData.m_eye[2]);
|
||||||
|
Vec3f center(renderData.m_center[0],renderData.m_center[1],renderData.m_center[2]);
|
||||||
|
Vec3f up(0,0,1);
|
||||||
|
|
||||||
|
|
||||||
|
//renderData.m_viewMatrix = lookat(eye, center, up);
|
||||||
|
int width = renderData.m_width;
|
||||||
|
int height = renderData.m_height;
|
||||||
|
//renderData.m_viewportMatrix = viewport(width/8, height/8, width*3/4, height*3/4);
|
||||||
|
renderData.m_viewportMatrix = viewport(0,0,renderData.m_width,renderData.m_height);
|
||||||
|
//renderData.m_projectionMatrix = projection(-1.f/(eye-center).norm());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
b3AlignedObjectArray<float>& zbuffer = renderData.m_depthBuffer;
|
b3AlignedObjectArray<float>& zbuffer = renderData.m_depthBuffer;
|
||||||
|
|
||||||
TGAImage& frame = renderData.m_rgbColorBuffer;
|
TGAImage& frame = renderData.m_rgbColorBuffer;
|
||||||
@@ -233,7 +257,10 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
|
|||||||
Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
|
Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
|
||||||
|
|
||||||
Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
|
Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
|
||||||
|
|
||||||
|
|
||||||
for (int i=0; i<model->nfaces(); i++) {
|
for (int i=0; i<model->nfaces(); i++) {
|
||||||
|
|
||||||
for (int j=0; j<3; j++) {
|
for (int j=0; j<3; j++) {
|
||||||
shader.vertex(i, j);
|
shader.vertex(i, j);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,6 +17,9 @@ struct TinyRenderObjectData
|
|||||||
Matrix m_projectionMatrix;
|
Matrix m_projectionMatrix;
|
||||||
Matrix m_viewportMatrix;
|
Matrix m_viewportMatrix;
|
||||||
|
|
||||||
|
btVector3 m_eye;
|
||||||
|
btVector3 m_center;
|
||||||
|
|
||||||
//Model (vertices, indices, textures, shader)
|
//Model (vertices, indices, textures, shader)
|
||||||
Matrix m_modelMatrix;
|
Matrix m_modelMatrix;
|
||||||
class Model* m_model;
|
class Model* m_model;
|
||||||
@@ -33,7 +36,8 @@ struct TinyRenderObjectData
|
|||||||
|
|
||||||
void loadModel(const char* fileName);
|
void loadModel(const char* fileName);
|
||||||
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
|
void createCube(float HalfExtentsX,float HalfExtentsY,float HalfExtentsZ);
|
||||||
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices);
|
void registerMeshShape(const float* vertices, int numVertices,const int* indices, int numIndices,
|
||||||
|
unsigned char* textureImage=0, int textureWidth=0, int textureHeight=0);
|
||||||
|
|
||||||
void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);
|
void registerMesh2(btAlignedObjectArray<btVector3>& vertices, btAlignedObjectArray<btVector3>& normals,btAlignedObjectArray<int>& indices);
|
||||||
|
|
||||||
|
|||||||
@@ -49,6 +49,28 @@ Model::Model():verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(),
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Model::setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight)
|
||||||
|
{
|
||||||
|
diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
|
||||||
|
for (int i=0;i<textureWidth;i++)
|
||||||
|
{
|
||||||
|
for (int j=0;j<textureHeight;j++)
|
||||||
|
{
|
||||||
|
TGAColor color;
|
||||||
|
color.bgra[0] = textureImage[(i+j*textureWidth)*3+0];
|
||||||
|
color.bgra[1] = textureImage[(i+j*textureWidth)*3+1];
|
||||||
|
color.bgra[2] = textureImage[(i+j*textureWidth)*3+2];
|
||||||
|
color.bgra[3] = 255;
|
||||||
|
|
||||||
|
color.bytespp = 3;
|
||||||
|
diffusemap_.set(i,j,color);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
diffusemap_.flip_vertically();
|
||||||
|
}
|
||||||
|
|
||||||
void Model::loadDiffuseTexture(const char* relativeFileName)
|
void Model::loadDiffuseTexture(const char* relativeFileName)
|
||||||
{
|
{
|
||||||
diffusemap_.read_tga_file(relativeFileName);
|
diffusemap_.read_tga_file(relativeFileName);
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ public:
|
|||||||
Model(const char *filename);
|
Model(const char *filename);
|
||||||
Model();
|
Model();
|
||||||
void loadDiffuseTexture(const char* relativeFileName);
|
void loadDiffuseTexture(const char* relativeFileName);
|
||||||
|
void setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight);
|
||||||
void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
|
void addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v);
|
||||||
void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
|
void addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
|
||||||
int vertexposIndex1, int normalIndex1, int uvIndex1,
|
int vertexposIndex1, int normalIndex1, int uvIndex1,
|
||||||
|
|||||||
@@ -93,8 +93,10 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb
|
|||||||
|
|
||||||
Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
|
Vec3f bc_clip = Vec3f(bc_screen.x/pts[0][3], bc_screen.y/pts[1][3], bc_screen.z/pts[2][3]);
|
||||||
bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
|
bc_clip = bc_clip/(bc_clip.x+bc_clip.y+bc_clip.z);
|
||||||
float frag_depth = clipc[2]*bc_clip;
|
float frag_depth = -1*(clipc[2]*bc_clip);
|
||||||
if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0 || zbuffer[P.x+P.y*image.get_width()]>frag_depth) continue;
|
if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0 ||
|
||||||
|
zbuffer[P.x+P.y*image.get_width()]>frag_depth)
|
||||||
|
continue;
|
||||||
bool discard = shader.fragment(bc_clip, color);
|
bool discard = shader.fragment(bc_clip, color);
|
||||||
if (!discard) {
|
if (!discard) {
|
||||||
zbuffer[P.x+P.y*image.get_width()] = frag_depth;
|
zbuffer[P.x+P.y*image.get_width()] = frag_depth;
|
||||||
|
|||||||
@@ -8,7 +8,50 @@ INCLUDE_DIRECTORIES(
|
|||||||
|
|
||||||
SET(pybullet_SRCS
|
SET(pybullet_SRCS
|
||||||
pybullet.c
|
pybullet.c
|
||||||
../../examples/ExampleBrowser/ExampleEntries.cpp
|
../../examples/ExampleBrowser/InProcessExampleBrowser.cpp
|
||||||
|
../../examples/SharedMemory/InProcessMemory.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsClient.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsClient.h
|
||||||
|
../../examples/SharedMemory/PhysicsServer.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsServer.h
|
||||||
|
../../examples/SharedMemory/PhysicsServerExample.cpp
|
||||||
|
../../examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsServerSharedMemory.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsServerSharedMemory.h
|
||||||
|
../../examples/SharedMemory/PhysicsDirect.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsDirect.h
|
||||||
|
../../examples/SharedMemory/PhysicsDirectC_API.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsDirectC_API.h
|
||||||
|
../../examples/SharedMemory/PhysicsServerCommandProcessor.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsServerCommandProcessor.h
|
||||||
|
../../examples/SharedMemory/PhysicsClientSharedMemory.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsClientSharedMemory.h
|
||||||
|
../../examples/SharedMemory/PhysicsClientC_API.cpp
|
||||||
|
../../examples/SharedMemory/PhysicsClientC_API.h
|
||||||
|
../../examples/SharedMemory/Win32SharedMemory.cpp
|
||||||
|
../../examples/SharedMemory/Win32SharedMemory.h
|
||||||
|
../../examples/SharedMemory/PosixSharedMemory.cpp
|
||||||
|
../../examples/SharedMemory/PosixSharedMemory.h
|
||||||
|
../../examples/Utils/b3ResourcePath.cpp
|
||||||
|
../../examples/Utils/b3ResourcePath.h
|
||||||
|
../../examples/ThirdPartyLibs/tinyxml/tinystr.cpp
|
||||||
|
../../examples/ThirdPartyLibs/tinyxml/tinyxml.cpp
|
||||||
|
../../examples/ThirdPartyLibs/tinyxml/tinyxmlerror.cpp
|
||||||
|
../../examples/ThirdPartyLibs/tinyxml/tinyxmlparser.cpp
|
||||||
|
../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp
|
||||||
|
../../examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.h
|
||||||
|
../../examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp
|
||||||
|
../../examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp
|
||||||
|
../../examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
|
||||||
|
../../examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp
|
||||||
|
../../examples/Importers/ImportURDFDemo/MyMultiBodyCreator.cpp
|
||||||
|
../../examples/Importers/ImportURDFDemo/URDF2Bullet.cpp
|
||||||
|
../../examples/Importers/ImportURDFDemo/UrdfParser.cpp
|
||||||
|
../../examples/Importers/ImportURDFDemo/urdfStringSplit.cpp
|
||||||
|
../../examples/MultiThreading/b3PosixThreadSupport.cpp
|
||||||
|
../../examples/MultiThreading/b3Win32ThreadSupport.cpp
|
||||||
|
../../examples/MultiThreading/b3ThreadSupportInterface.cpp
|
||||||
|
|
||||||
)
|
)
|
||||||
|
|
||||||
IF(WIN32)
|
IF(WIN32)
|
||||||
@@ -23,7 +66,7 @@ ADD_LIBRARY(pybullet SHARED ${pybullet_SRCS})
|
|||||||
SET_TARGET_PROPERTIES(pybullet PROPERTIES VERSION ${BULLET_VERSION})
|
SET_TARGET_PROPERTIES(pybullet PROPERTIES VERSION ${BULLET_VERSION})
|
||||||
SET_TARGET_PROPERTIES(pybullet PROPERTIES SOVERSION ${BULLET_VERSION})
|
SET_TARGET_PROPERTIES(pybullet PROPERTIES SOVERSION ${BULLET_VERSION})
|
||||||
|
|
||||||
TARGET_LINK_LIBRARIES(pybullet BulletExampleBrowserLib BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common ${PYTHON_LIBRARIES})
|
TARGET_LINK_LIBRARIES(pybullet BulletExampleBrowserLib BulletFileLoader BulletWorldImporter BulletSoftBody BulletDynamics BulletCollision BulletInverseDynamicsUtils BulletInverseDynamics LinearMath OpenGLWindow gwen Bullet3Common ${PYTHON_LIBRARIES})
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -329,8 +329,14 @@ initpybullet(void)
|
|||||||
SpamMethods, "Python bindings for Bullet");
|
SpamMethods, "Python bindings for Bullet");
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if PY_MAJOR_VERSION >= 3
|
||||||
if (m == NULL)
|
if (m == NULL)
|
||||||
return m;
|
return m;
|
||||||
|
#else
|
||||||
|
if (m == NULL)
|
||||||
|
return;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
PyModule_AddIntConstant (m, "SHARED_MEMORY", eCONNECT_SHARED_MEMORY); // user read
|
PyModule_AddIntConstant (m, "SHARED_MEMORY", eCONNECT_SHARED_MEMORY); // user read
|
||||||
PyModule_AddIntConstant (m, "DIRECT", eCONNECT_DIRECT); // user read
|
PyModule_AddIntConstant (m, "DIRECT", eCONNECT_DIRECT); // user read
|
||||||
|
|||||||
@@ -104,7 +104,7 @@ inline int btGetVersion()
|
|||||||
#ifdef BT_DEBUG
|
#ifdef BT_DEBUG
|
||||||
#ifdef _MSC_VER
|
#ifdef _MSC_VER
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
|
#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u (%s)\n", __LINE__, #x);__debugbreak(); }}
|
||||||
#else//_MSC_VER
|
#else//_MSC_VER
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#define btAssert assert
|
#define btAssert assert
|
||||||
|
|||||||
Reference in New Issue
Block a user