make btHingeConstraint constructor arguments const, thanks to Nick Waanders

http://code.google.com/p/bullet/issues/detail?id=391

return value in btBulletWorldImporter
This commit is contained in:
erwin.coumans
2010-06-18 00:31:06 +00:00
parent f7be7acc3a
commit f6242087a1
3 changed files with 5 additions and 5 deletions

View File

@@ -470,7 +470,7 @@ bool btBulletWorldImporter::loadFileFromMemory( bParse::btBulletFile* bulletFil
bulletFile2->dumpChunks(bulletFile2->getFileDNA());
}
convertAllObjects(bulletFile2);
return convertAllObjects(bulletFile2);
}

View File

@@ -35,7 +35,7 @@ subject to the following restrictions:
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA)
const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),
m_angularOnly(false),
m_enableAngularMotor(false),
@@ -87,7 +87,7 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA)
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false),
m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
m_useOffsetForConstraintFrame(HINGE_USE_FRAME_OFFSET),

View File

@@ -90,9 +90,9 @@ public:
public:
btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);
btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, const btVector3& axisInA,const btVector3& axisInB, bool useReferenceFrameA = false);
btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA = false);
btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,const btVector3& axisInA, bool useReferenceFrameA = false);
btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);