separate deformable contact solve by islands WIP
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@@ -1180,7 +1180,7 @@ void b3RobotSimulatorClientAPI_NoDirect::loadDeformableBody(const std::string& f
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b3LoadSoftBodySetCollisionMargin(command, args.m_collisionMargin);
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b3LoadSoftBodyAddNeoHookeanForce(command, args.m_NeoHookeanMu, args.m_NeoHookeanLambda, args.m_NeoHookeanDamping);
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b3LoadSoftBodyAddMassSpringForce(command, args.m_springElasticStiffness, args.m_springDampingStiffness);
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b3LoadSoftBodyUseSelfCollision(command, args.m_useSelfCollision);
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b3LoadSoftBodySetSelfCollision(command, args.m_useSelfCollision);
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b3LoadSoftBodyUseFaceContact(command, args.m_useFaceContact);
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b3LoadSoftBodySetFrictionCoefficient(command, args.m_frictionCoeff);
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b3LoadSoftBodyUseBendingSprings(command, args.m_useBendingSprings, args.m_springBendingStiffness);
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