First draft of btMultiBody serialization, including optional names for base, link and joints (see ImportURDFDemo/ImportURDFSetup.cpp how this is done)

Bump up version number to 2.84 because of new serialization data.
This commit is contained in:
erwincoumans
2015-07-09 17:36:00 -07:00
parent 285ac286fa
commit f6f76901fd
20 changed files with 1435 additions and 517 deletions

View File

@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "btMultiBodyConstraint.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btSerializer.h"
void btMultiBodyDynamicsWorld::addMultiBody(btMultiBody* body, short group, short mask)
@@ -1011,3 +1011,37 @@ void btMultiBodyDynamicsWorld::clearForces()
}
void btMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
{
serializer->startSerialization();
serializeDynamicsWorldInfo( serializer);
serializeMultiBodies(serializer);
serializeRigidBodies(serializer);
serializeCollisionObjects(serializer);
serializer->finishSerialization();
}
void btMultiBodyDynamicsWorld::serializeMultiBodies(btSerializer* serializer)
{
int i;
//serialize all collision objects
for (i=0;i<m_multiBodies.size();i++)
{
btMultiBody* mb = m_multiBodies[i];
{
int len = mb->calculateSerializeBufferSize();
btChunk* chunk = serializer->allocate(len,1);
const char* structType = mb->serialize(chunk->m_oldPtr, serializer);
serializer->finalizeChunk(chunk,structType,BT_MULTIBODY_CODE,mb);
}
}
}