add support for the <interpenetrate>, which disables collisions between two bodies linked by a constraint.
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@@ -75,7 +75,8 @@ public:
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const btVector3& linearMinLimits,
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const btVector3& linearMaxLimits,
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const btVector3& angularMinLimits,
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const btVector3& angularMaxLimits
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const btVector3& angularMaxLimits,
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bool disableCollisionsBetweenLinkedBodies
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) = 0;
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virtual btRigidBody* createRigidBody(bool isDynamic,
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