move zipfFileIO into own header
route loadTextureFile from fileIO plugin fix B3_ENABLE_FILEIO_PLUGIN logic
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@@ -87,8 +87,9 @@ struct UrdfRenderingInterface
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virtual void render(const float viewMat[16], const float projMat[16]) = 0;
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///load a texture from file, in png or other popular/supported format
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virtual int loadTextureFile(const char* filename) = 0;
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//virtual int loadTextureFile(const char* filename) = 0;
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virtual int loadTextureFile(const char* filename, struct CommonFileIOInterface* fileIO)=0;
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///register a texture using an in-memory pixel buffer of a given width and height
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virtual int registerTexture(unsigned char* texels, int width, int height) = 0;
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