move zipfFileIO into own header
route loadTextureFile from fileIO plugin fix B3_ENABLE_FILEIO_PLUGIN logic
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@@ -47,7 +47,7 @@ struct TinyRendererVisualShapeConverter : public UrdfRenderingInterface
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virtual void render();
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virtual void render(const float viewMat[16], const float projMat[16]);
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virtual int loadTextureFile(const char* filename);
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virtual int loadTextureFile(const char* filename, struct CommonFileIOInterface* fileIO);
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virtual int registerTexture(unsigned char* texels, int width, int height);
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virtual void syncTransform(int shapeUid, const class btTransform& worldTransform, const class btVector3& localScaling);
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