expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
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@@ -139,18 +139,18 @@ void SimpleOpenGL2Renderer::removeGraphicsInstance(int instanceUid)
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m_data->m_graphicsInstancesPool.freeHandle(instanceUid);
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}
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void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex)
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void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(const float* color, int srcIndex)
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{
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}
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void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int srcIndex)
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void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(const double* color, int srcIndex)
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{
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}
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void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(float* scale, int srcIndex)
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void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(const float* scale, int srcIndex)
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{
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}
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void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(double* scale, int srcIndex)
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void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(const double* scale, int srcIndex)
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{
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}
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