expose the changeVisualShape RGBA color for TinyRenderer, OpenGL3 renderer.
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@@ -34,10 +34,10 @@ public:
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virtual void removeAllInstances();
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virtual void removeGraphicsInstance(int instanceUid);
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virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
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virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
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virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex);
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virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex);
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virtual void writeSingleInstanceColorToCPU(const float* color, int srcIndex);
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virtual void writeSingleInstanceColorToCPU(const double* color, int srcIndex);
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virtual void writeSingleInstanceScaleToCPU(const float* scale, int srcIndex);
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virtual void writeSingleInstanceScaleToCPU(const double* scale, int srcIndex);
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virtual void getCameraViewMatrix(float viewMat[16]) const;
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virtual void getCameraProjectionMatrix(float projMat[16]) const;
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