Add flags to load inertia values from URDF.
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@@ -14,14 +14,19 @@ class MultiBodyCreationInterface;
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enum ConvertURDFFlags {
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CUF_USE_SDF = 1,
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// Use inertia values in URDF instead of recomputing them from collision shape.
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CUF_USE_URDF_INERTIA = 2
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};
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void ConvertURDF2Bullet(const URDFImporterInterface& u2b,
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MultiBodyCreationInterface& creationCallback,
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const btTransform& rootTransformInWorldSpace,
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void ConvertURDF2Bullet(const URDFImporterInterface& u2b,
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MultiBodyCreationInterface& creationCallback,
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const btTransform& rootTransformInWorldSpace,
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btMultiBodyDynamicsWorld* world,
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bool createMultiBody,
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bool createMultiBody,
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const char* pathPrefix,
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bool useSDF = false);
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int flags = 0);
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#endif //_URDF2BULLET_H
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