update tutorial for SIGGRAPH course
allow multiple graphing windows at the same time
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@@ -119,7 +119,7 @@ struct CommonGraphicsApp
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virtual void swapBuffer() = 0;
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virtual void drawText( const char* txt, int posX, int posY) = 0;
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1)=0;
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)=0;
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virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) = 0;
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virtual void registerGrid(int xres, int yres, float color0[4], float color1[4])=0;
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