update tutorial for SIGGRAPH course
allow multiple graphing windows at the same time
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@@ -1297,7 +1297,7 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
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//glDepthFunc(GL_LESS);
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// Cull triangles which normal is not towards the camera
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//glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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