update tutorial for SIGGRAPH course
allow multiple graphing windows at the same time
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@@ -19,7 +19,7 @@ public:
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virtual void swapBuffer();
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virtual void drawText( const char* txt, int posX, int posY);
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virtual void setBackgroundColor(float red, float green, float blue);
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1)
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virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
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{
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return 0;
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}
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