Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray) See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile Enable soft body vs concave (albeit slow) Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
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@@ -50,7 +50,7 @@ namespace
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float viewY = 0.0f;
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int tx, ty, tw, th;
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int gDrawAabb=0;
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int gDebugDraw=0;
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int gWireFrame=0;
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int gDebugContacts=0;
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int gDebugNoDeactivation = 0;
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}
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@@ -120,7 +120,7 @@ void SimulationLoop()
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{
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demo->setDebugMode(demo->getDebugMode() & (~btIDebugDraw::DBG_DrawAabb));
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}
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if (gDebugDraw)
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if (gWireFrame)
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{
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demo->setDebugMode(demo->getDebugMode() |btIDebugDraw::DBG_DrawWireframe);
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} else
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@@ -284,7 +284,7 @@ int main(int argc, char** argv)
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GLUI_Panel* drawPanel = glui->add_panel("Draw");
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glui->add_checkbox_to_panel(drawPanel, "AABBs", &gDrawAabb);
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glui->add_checkbox_to_panel(drawPanel, "DebugDrawer", &gDebugDraw);
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glui->add_checkbox_to_panel(drawPanel, "Wireframe", &gWireFrame);
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glui->add_checkbox_to_panel(drawPanel, "Contacts", &gDebugContacts);
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// glui->add_checkbox_to_panel(drawPanel, "Impulses", &settings.drawImpulses);
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