Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
virtual void getAllContactManifolds(btManifoldArray& manifoldArray) See Demos/CharacterDemo/CharacterDemo.cpp for example usage of getAllContactManifolds Added btDbvtBroadphase to btBulletCollisionCommon.h headerfile Enable soft body vs concave (albeit slow) Improved contact point debug rendering (moved from constraint solver into debugDrawWorld)
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@@ -39,6 +39,8 @@ m_btSoftBodyTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
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{
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}
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btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
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{
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}
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@@ -161,7 +163,7 @@ btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
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// btVector3 other;
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btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
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normal.normalize();
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normal*= 0.3f;
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normal*= 1.3f;
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// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
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// other+=normal*22.f;
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btVector3 pts[6] = {triangle[0]+normal,
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