add .bullet loader for GPU demo

This commit is contained in:
erwin coumans
2013-04-23 16:07:17 -07:00
parent 66e5dcf65a
commit f943204aa2
27 changed files with 7041 additions and 370 deletions

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#include "Bullet2GpuDemo.h"
#include "../btGpuDynamicsWorld.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "gpu_rigidbody/host/btRigidBody.h"
void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
{
// m_data->m_np = np;
// m_data->m_bp = bp;
// m_data->m_rigidBodyPipeline
m_gpuDynamicsWorld = new btGpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
btVector3 halfExtents(100,1,100);
btBoxShape* boxShape = new btBoxShape(halfExtents);
btVector3 localInertia;
btScalar mass=1.f;
boxShape->calculateLocalInertia(mass,localInertia);
btRigidBody* body = new btRigidBody(mass,0,boxShape,localInertia);
m_gpuDynamicsWorld->addRigidBody(body);
}
void Bullet2GpuDemo::destroyScene()
{
delete m_gpuDynamicsWorld;
m_gpuDynamicsWorld = 0;
}

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#ifndef BULLET2_GPU_DEMO_H
#define BULLET2_GPU_DEMO_H
#include "GpuRigidBodyDemo.h"
class Bullet2GpuDemo : public GpuRigidBodyDemo
{
protected:
class btGpuDynamicsWorld* m_gpuDynamicsWorld;
public:
Bullet2GpuDemo(){}
virtual ~Bullet2GpuDemo(){}
virtual const char* getName()
{
return "Bullet2Gpu";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new Bullet2GpuDemo;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void destroyScene();
};
#endif //BULLET2_GPU_DEMO_H