prevent an issue in TinyRendererSetup example

This commit is contained in:
Erwin Coumans
2016-09-14 00:30:58 +01:00
parent 5e09b17baf
commit f9679bd594
2 changed files with 10 additions and 4 deletions

View File

@@ -53,6 +53,7 @@ struct TinyRendererSetupInternalData
m_animateRenderer(0)
{
m_depthBuffer.resize(m_width*m_height);
// m_segmentationMaskBuffer.resize(m_width*m_height);
}
void updateTransforms()
@@ -189,15 +190,20 @@ TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
m_internalData->m_depthBuffer,
&m_internalData->m_segmentationMaskBuffer,
m_internalData->m_renderObjects.size());
meshData.m_gfxShape->m_scaling[0] = scaling[0];
meshData.m_gfxShape->m_scaling[1] = scaling[1];
meshData.m_gfxShape->m_scaling[2] = scaling[2];
const int* indices = &meshData.m_gfxShape->m_indices->at(0);
ob->registerMeshShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
indices,
meshData.m_gfxShape->m_numIndices,color, meshData.m_textureImage,meshData.m_textureWidth,meshData.m_textureHeight);
ob->m_localScaling.setValue(scaling[0],scaling[1],scaling[2]);
m_internalData->m_renderObjects.push_back(ob);
m_internalData->m_renderObjects.push_back(ob);