first version of 'getVisualShapeData' to get visual shape information to allow external renderer with pybullet and shared memory robotics API
b3InitRequestVisualShapeInformation/b3GetVisualShapeInformation in shared memory API
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@@ -1213,6 +1213,33 @@ void b3GetContactPointInformation(b3PhysicsClientHandle physClient, struct b3Con
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}
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//request visual shape information
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b3SharedMemoryCommandHandle b3InitRequestVisualShapeInformation(b3PhysicsClientHandle physClient, int bodyUniqueIdA)
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{
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PhysicsClient* cl = (PhysicsClient* ) physClient;
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b3Assert(cl);
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b3Assert(cl->canSubmitCommand());
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struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
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b3Assert(command);
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command->m_type = CMD_REQUEST_VISUAL_SHAPE_INFO;
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command->m_requestVisualShapeDataArguments.m_bodyUniqueId = bodyUniqueIdA;
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command->m_requestVisualShapeDataArguments.m_startingVisualShapeIndex = 0;
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command->m_updateFlags = 0;
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return (b3SharedMemoryCommandHandle) command;
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}
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void b3GetVisualShapeInformation(b3PhysicsClientHandle physClient, struct b3VisualShapeInformation* visualShapeInfo)
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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if (cl)
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{
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cl->getCachedVisualShapeInformation(visualShapeInfo);
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}
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}
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b3SharedMemoryCommandHandle b3ApplyExternalForceCommandInit(b3PhysicsClientHandle physClient)
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{
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PhysicsClient* cl = (PhysicsClient* ) physClient;
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