finished refactoring; start adding face contact
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@@ -16,6 +16,7 @@
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#include <stdio.h>
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#include <limits>
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#include "btDeformableBodySolver.h"
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#include "btSoftBodyInternals.h"
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#include "LinearMath/btQuickprof.h"
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btDeformableBodySolver::btDeformableBodySolver()
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@@ -23,11 +24,7 @@ btDeformableBodySolver::btDeformableBodySolver()
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, m_cg(20)
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, m_maxNewtonIterations(5)
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, m_newtonTolerance(1e-4)
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//, m_lineSearch(false)
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//, m_cg(10)
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//, m_maxNewtonIterations(5)
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//, m_newtonTolerance(1e-3)
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, m_lineSearch(true)
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, m_lineSearch(false)
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{
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m_objective = new btDeformableBackwardEulerObjective(m_softBodySet, m_backupVelocity);
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}
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@@ -155,7 +152,7 @@ void btDeformableBodySolver::updateEnergy(btScalar scale)
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btScalar btDeformableBodySolver::computeDescentStep(TVStack& ddv, const TVStack& residual)
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{
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btScalar relative_tolerance = btMin(0.5, std::sqrt(btMax(m_objective->computeNorm(residual), m_newtonTolerance)));
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btScalar relative_tolerance = btMin(btScalar(0.5), std::sqrt(btMax(m_objective->computeNorm(residual), m_newtonTolerance)));
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m_cg.solve(*m_objective, ddv, residual, relative_tolerance, false);
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btScalar inner_product = m_cg.dot(residual, m_ddv);
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btScalar tol = 1e-5 * m_objective->computeNorm(residual) * m_objective->computeNorm(m_ddv);
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@@ -199,7 +196,7 @@ void btDeformableBodySolver::updateDv(btScalar scale)
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void btDeformableBodySolver::computeStep(TVStack& ddv, const TVStack& residual)
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{
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//btScalar tolerance = std::numeric_limits<btScalar>::epsilon() * m_objective->computeNorm(residual);
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btScalar relative_tolerance = btMin(0.5, std::sqrt(btMax(m_objective->computeNorm(residual), m_newtonTolerance)));
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btScalar relative_tolerance = btMin(btScalar(0.5), std::sqrt(btMax(m_objective->computeNorm(residual), m_newtonTolerance)));
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m_cg.solve(*m_objective, ddv, residual, relative_tolerance, false);
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}
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@@ -237,8 +234,18 @@ void btDeformableBodySolver::setConstraints()
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btScalar btDeformableBodySolver::solveContactConstraints()
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{
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BT_PROFILE("setConstraint");
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for (int i = 0; i < m_dv.size();++i)
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{
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m_dv[i].setZero();
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}
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btScalar maxSquaredResidual = m_objective->projection.update();
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m_objective->enforceConstraint(m_dv);
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// std::cout << "=================" << std::endl;
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// for (int i = 0; i < m_dv.size(); ++i)
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// {
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// std::cout << m_dv[i].getX() << " " << m_dv[i].getY() << " " << m_dv[i].getZ() << std::endl;
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// }
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m_objective->updateVelocity(m_dv);
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return maxSquaredResidual;
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}
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@@ -302,7 +309,7 @@ void btDeformableBodySolver::backupVn()
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// Here:
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// dv = 0 for nodes not in constraints
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// dv = v_{n+1} - v_{n+1}^* for nodes in constraints
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if (m_objective->projection.m_constraints.find(psb->m_nodes[j].index)!=NULL)
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if (m_objective->projection.m_projectionsDict.find(psb->m_nodes[j].index)!=NULL)
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{
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m_dv[counter] += m_backupVelocity[counter] - psb->m_nodes[j].m_vn;
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}
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@@ -361,6 +368,18 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
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{
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int i, ni;
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/* Update */
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if (psb->m_bUpdateRtCst)
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{
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psb->m_bUpdateRtCst = false;
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psb->updateConstants();
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psb->m_fdbvt.clear();
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if (psb->m_cfg.collisions & btSoftBody::fCollision::SDF_RDF)
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{
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psb->initializeFaceTree();
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}
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}
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/* Prepare */
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psb->m_sst.sdt = dt * psb->m_cfg.timescale;
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psb->m_sst.isdt = 1 / psb->m_sst.sdt;
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@@ -388,11 +407,29 @@ void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar d
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psb->m_sst.updmrg);
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}
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if (!psb->m_fdbvt.empty())
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{
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for (int i = 0; i < psb->m_faces.size(); ++i)
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{
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btSoftBody::Face& f = psb->m_faces[i];
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const btVector3 v = (f.m_n[0]->m_v +
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f.m_n[1]->m_v +
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f.m_n[2]->m_v) /
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3;
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vol = VolumeOf(f, psb->m_sst.radmrg);
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psb->m_fdbvt.update(f.m_leaf,
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vol,
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v * psb->m_sst.velmrg,
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psb->m_sst.updmrg);
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}
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}
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/* Clear contacts */
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psb->m_rcontacts.resize(0);
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psb->m_nodeRigidContacts.resize(0);
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psb->m_faceRigidContacts.resize(0);
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psb->m_scontacts.resize(0);
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/* Optimize dbvt's */
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psb->m_ndbvt.optimizeIncremental(1);
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psb->m_fdbvt.optimizeIncremental(1);
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}
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void btDeformableBodySolver::updateSoftBodies()
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