add option for slightly more accurate, and slightly slower algorithm for ray versus convex, used in btCollisionWorld::rayTest.
rayResult.m_flags |= btTriangleRaycastCallback::kF_UseGjkConvexRaytest; See Demos/RaytestDemo/RaytestDemo.cpp for usage This fixes issue 146, longest outstanding from 2008.
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@@ -68,6 +68,9 @@ void RaytestDemo::castRays()
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sDebugDraw.drawLine(from,to,btVector4(0,0,0,1));
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btCollisionWorld::AllHitsRayResultCallback allResults(from,to);
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allResults.m_flags |= btTriangleRaycastCallback::kF_KeepUnflippedNormal;
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//optional kF_UseGjkConvexRaytest flag enabled a slightly more accurate and slightly slower algorithm
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allResults.m_flags |= btTriangleRaycastCallback::kF_UseGjkConvexRaytest;
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m_dynamicsWorld->rayTest(from,to,allResults);
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for (int i=0;i<allResults.m_hitFractions.size();i++)
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