Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
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@@ -1399,6 +1399,11 @@ void shootBox(const SimdVector3& destination)
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physObjects[i]->SetAngularVelocity(0,0,0,false);
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}
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void clientSpecialKeyboard(int key, int x, int y)
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{
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defaultSpecialKeyboard(key,x,y);
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}
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void clientKeyboard(unsigned char key, int x, int y)
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{
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