Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
This commit is contained in:
@@ -918,6 +918,11 @@ void shootBox(const SimdVector3& destination)
|
||||
physObjects[i]->SetAngularVelocity(0,0,0,false);
|
||||
}
|
||||
|
||||
void clientSpecialKeyboard(int key, int x, int y)
|
||||
{
|
||||
defaultSpecialKeyboard(key,x,y);
|
||||
}
|
||||
|
||||
void clientKeyboard(unsigned char key, int x, int y)
|
||||
{
|
||||
|
||||
|
||||
Reference in New Issue
Block a user