Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
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@@ -192,21 +192,23 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
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int upAxis = cylinder->GetUpAxis();
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GLUquadricObj *quadObj = gluNewQuadric();
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float radius = cylinder->GetRadius();
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float halfHeight = cylinder->GetHalfExtents()[upAxis];
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glPushMatrix();
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switch (upAxis)
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{
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case 0:
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glRotatef(-90.0, 0.0, 1.0, 0.0);
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glTranslatef(0.0, 0.0, -1.0);
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glTranslatef(0.0, 0.0, -halfHeight);
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break;
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case 1:
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glRotatef(-90.0, 1.0, 0.0, 0.0);
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glTranslatef(0.0, 0.0, -1.0);
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glTranslatef(0.0, 0.0, -halfHeight);
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break;
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case 2:
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glTranslatef(0.0, 0.0, -1.0);
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glTranslatef(0.0, 0.0, -halfHeight);
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break;
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default:
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{
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@@ -221,9 +223,9 @@ void GL_ShapeDrawer::DrawOpenGL(float* m, const CollisionShape* shape, const Sim
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gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
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gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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float radius = cylinder->GetHalfExtents().getX();
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float height = 2.f*cylinder->GetHalfExtents().getY();
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gluCylinder(quadObj, radius, radius, height, 15, 10);
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gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10);
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glPopMatrix();
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glEndList();
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