Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
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@@ -278,6 +278,11 @@ public:
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}
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}
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virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex)
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{
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m_vehicle->SetCoordinateSystem(rightIndex,upIndex,forwardIndex);
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}
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};
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@@ -43,7 +43,7 @@ class OverlappingPairCache;
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class IDebugDraw;
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class PHY_IVehicle;
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/// CcdPhysicsEnvironment is experimental mainloop for physics simulation using optional continuous collision detection.
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/// CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
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/// Physics Environment takes care of stepping the simulation and is a container for physics entities.
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/// It stores rigidbodies,constraints, materials etc.
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/// A derived class may be able to 'construct' entities by loading and/or converting
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