Exposed another glut method (the demos really require cleanup soon!)
First steps for a raycast-vehicle demo (far from finished)
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@@ -13,7 +13,6 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef PHY_IVEHICLE_H
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#define PHY_IVEHICLE_H
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@@ -56,6 +55,18 @@ public:
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virtual void ApplyBraking(float braking,int wheelIndex) = 0;
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virtual void SetWheelFriction(float friction,int wheelIndex) = 0;
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virtual void SetSuspensionStiffness(float suspensionStiffness,int wheelIndex) = 0;
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virtual void SetSuspensionDamping(float suspensionStiffness,int wheelIndex) = 0;
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virtual void SetSuspensionCompression(float suspensionStiffness,int wheelIndex) = 0;
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virtual void SetRollInfluence(float rollInfluence,int wheelIndex) = 0;
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virtual void SetCoordinateSystem(int rightIndex,int upIndex,int forwardIndex) =0;
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};
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#endif //PHY_IVEHICLE_H
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