debug drawing for ParallelPhysicsEnvironment
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@@ -181,7 +181,7 @@ bool ParallelPhysicsEnvironment::proceedDeltaTimeOneStep(float timeStep)
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{
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if (simulationIslands[k].m_controllers.size())
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{
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simulationIslands[k].Simulate(m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,GetBroadphase(),m_solver,timeStep);
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simulationIslands[k].Simulate(m_debugDrawer,m_numIterations, constraintBase ,&scene->GetOverlappingPair(0),dispatcher,GetBroadphase(),m_solver,timeStep);
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}
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}
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