some more improvements to support basic CCD motion clamping
This commit is contained in:
@@ -31,7 +31,7 @@ btCollisionObject::btCollisionObject()
|
||||
m_internalType(CO_COLLISION_OBJECT),
|
||||
m_hitFraction(btScalar(1.)),
|
||||
m_ccdSweptSphereRadius(btScalar(0.)),
|
||||
m_ccdSquareMotionThreshold(btScalar(0.)),
|
||||
m_ccdMotionThreshold(btScalar(0.)),
|
||||
m_checkCollideWith(false)
|
||||
{
|
||||
|
||||
|
||||
@@ -81,8 +81,8 @@ protected:
|
||||
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
|
||||
btScalar m_ccdSweptSphereRadius;
|
||||
|
||||
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
|
||||
btScalar m_ccdSquareMotionThreshold;
|
||||
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
|
||||
btScalar m_ccdMotionThreshold;
|
||||
|
||||
/// If some object should have elaborate collision filtering by sub-classes
|
||||
bool m_checkCollideWith;
|
||||
@@ -332,16 +332,22 @@ public:
|
||||
m_ccdSweptSphereRadius = radius;
|
||||
}
|
||||
|
||||
btScalar getCcdMotionThreshold() const
|
||||
{
|
||||
return m_ccdMotionThreshold;
|
||||
}
|
||||
|
||||
btScalar getCcdSquareMotionThreshold() const
|
||||
{
|
||||
return m_ccdSquareMotionThreshold;
|
||||
return m_ccdMotionThreshold*m_ccdMotionThreshold;
|
||||
}
|
||||
|
||||
|
||||
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
|
||||
void setCcdSquareMotionThreshold(btScalar ccdSquareMotionThreshold)
|
||||
|
||||
/// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold
|
||||
void setCcdMotionThreshold(btScalar ccdMotionThreshold)
|
||||
{
|
||||
m_ccdSquareMotionThreshold = ccdSquareMotionThreshold;
|
||||
m_ccdMotionThreshold = ccdMotionThreshold*ccdMotionThreshold;
|
||||
}
|
||||
|
||||
///users can point to their objects, userPointer is not used by Bullet
|
||||
|
||||
@@ -51,7 +51,8 @@ public:
|
||||
int i;
|
||||
for (i=0;i<m_childCollisionAlgorithms.size();i++)
|
||||
{
|
||||
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
|
||||
if (m_childCollisionAlgorithms[i])
|
||||
m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user