some more improvements to support basic CCD motion clamping
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@@ -31,7 +31,7 @@ btCollisionObject::btCollisionObject()
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m_internalType(CO_COLLISION_OBJECT),
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m_hitFraction(btScalar(1.)),
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m_ccdSweptSphereRadius(btScalar(0.)),
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m_ccdSquareMotionThreshold(btScalar(0.)),
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m_ccdMotionThreshold(btScalar(0.)),
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m_checkCollideWith(false)
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{
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