expose debugDraw in gl3
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@@ -12,11 +12,12 @@ public:
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virtual ~BulletDemoInterface()
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{
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}
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virtual void initPhysics()=0;
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virtual void exitPhysics()=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void renderScene()=0;
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virtual void physicsDebugDraw()=0;
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virtual bool mouseMoveCallback(float x,float y)=0;
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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@@ -43,6 +44,9 @@ public:
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virtual void renderScene()
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{
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}
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virtual void physicsDebugDraw()
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{
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}
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virtual bool mouseMoveCallback(float x,float y)
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{
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return false;
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