expose debugDraw in gl3
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@@ -3,10 +3,10 @@
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#include "LinearMath/btVector3.h"
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#include "../../AllBullet2Demos/BulletDemoInterface.h"
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#include "BulletDemoInterface.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "../../../Demos/CommonPhysicsSetup.h"
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#include "../../Demos/CommonPhysicsSetup.h"
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class Bullet2RigidBodyDemo : public BulletDemoInterface
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@@ -26,6 +26,7 @@ public:
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virtual void initPhysics();
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virtual void exitPhysics();
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virtual void renderScene();
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virtual void physicsDebugDraw();
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virtual void stepSimulation(float dt);
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