expose debugDraw in gl3
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@@ -607,6 +607,13 @@ void FeatherstoneDemo1::renderScene()
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m_glApp->m_instancingRenderer->renderScene();
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}
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void FeatherstoneDemo1::physicsDebugDraw()
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{
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->debugDrawWorld();
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}
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}
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void FeatherstoneDemo1::stepSimulation(float deltaTime)
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{
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