expose debugDraw in gl3
This commit is contained in:
@@ -21,6 +21,9 @@ struct GraphicsPhysicsBridge
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
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{
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{
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}
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}
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
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{
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}
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};
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};
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struct CommonPhysicsSetup
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struct CommonPhysicsSetup
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@@ -28,13 +31,15 @@ struct CommonPhysicsSetup
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public:
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public:
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virtual ~CommonPhysicsSetup() {}
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virtual ~CommonPhysicsSetup() {}
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0;
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virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0;
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virtual void exitPhysics()=0;
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virtual void exitPhysics()=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void debugDraw()=0;
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
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virtual void removePickingConstraint() = 0;
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virtual void removePickingConstraint() = 0;
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@@ -42,7 +47,7 @@ public:
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0;
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0;
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virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0;
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virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0;
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virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0;
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virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0;
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};
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};
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@@ -15,14 +15,14 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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btConstraintSolver* m_solver;
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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//data for picking objects
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//data for picking objects
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class btRigidBody* m_pickedBody;
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class btRigidBody* m_pickedBody;
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class btTypedConstraint* m_pickedConstraint;
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class btTypedConstraint* m_pickedConstraint;
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btVector3 m_oldPickingPos;
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btVector3 m_oldPickingPos;
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btVector3 m_hitPos;
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btVector3 m_hitPos;
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btScalar m_oldPickingDist;
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btScalar m_oldPickingDist;
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CommonRigidBodySetup()
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CommonRigidBodySetup()
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:m_broadphase(0),
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:m_broadphase(0),
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m_dispatcher(0),
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m_dispatcher(0),
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@@ -33,35 +33,35 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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m_pickedConstraint(0)
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m_pickedConstraint(0)
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{
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{
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}
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}
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virtual void createEmptyDynamicsWorld()
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virtual void createEmptyDynamicsWorld()
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{
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{
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///collision configuration contains default setup for memory, collision setup
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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m_solver = sol;
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m_solver = sol;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
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m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
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}
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}
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virtual void stepSimulation(float deltaTime)
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virtual void stepSimulation(float deltaTime)
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{
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{
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if (m_dynamicsWorld)
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if (m_dynamicsWorld)
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{
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{
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m_dynamicsWorld->stepSimulation(deltaTime);
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m_dynamicsWorld->stepSimulation(deltaTime);
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}
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}
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}
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}
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virtual void exitPhysics()
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virtual void exitPhysics()
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@@ -97,18 +97,18 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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delete shape;
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delete shape;
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}
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}
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m_collisionShapes.clear();
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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delete m_dynamicsWorld;
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delete m_solver;
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delete m_solver;
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delete m_broadphase;
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delete m_broadphase;
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delete m_dispatcher;
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delete m_dispatcher;
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delete m_collisionConfiguration;
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delete m_collisionConfiguration;
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}
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}
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
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virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
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{
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{
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if (m_dynamicsWorld)
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if (m_dynamicsWorld)
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@@ -117,6 +117,15 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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}
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}
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}
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}
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virtual void debugDraw()
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{
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->debugDrawWorld();
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}
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}
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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{
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if (m_dynamicsWorld==0)
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if (m_dynamicsWorld==0)
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@@ -127,7 +136,7 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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if (rayCallback.hasHit())
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if (rayCallback.hasHit())
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{
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{
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btVector3 pickPos = rayCallback.m_hitPointWorld;
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btVector3 pickPos = rayCallback.m_hitPointWorld;
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
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if (body)
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if (body)
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@@ -148,8 +157,8 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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p2p->m_setting.m_tau = 0.001f;
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p2p->m_setting.m_tau = 0.001f;
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}
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}
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}
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}
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// pickObject(pickPos, rayCallback.m_collisionObject);
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// pickObject(pickPos, rayCallback.m_collisionObject);
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m_oldPickingPos = rayToWorld;
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m_oldPickingPos = rayToWorld;
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m_hitPos = pickPos;
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m_hitPos = pickPos;
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@@ -167,13 +176,13 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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if (pickCon)
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if (pickCon)
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{
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{
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//keep it at the same picking distance
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//keep it at the same picking distance
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btVector3 newPivotB;
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btVector3 newPivotB;
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btVector3 dir = rayToWorld - rayFromWorld;
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btVector3 dir = rayToWorld - rayFromWorld;
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dir.normalize();
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dir.normalize();
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dir *= m_oldPickingDist;
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dir *= m_oldPickingDist;
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newPivotB = rayFromWorld + dir;
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newPivotB = rayFromWorld + dir;
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pickCon->setPivotB(newPivotB);
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pickCon->setPivotB(newPivotB);
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return true;
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return true;
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@@ -191,12 +200,13 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
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m_pickedBody = 0;
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m_pickedBody = 0;
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}
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}
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}
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}
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btBoxShape* createBoxShape(const btVector3& halfExtents)
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btBoxShape* createBoxShape(const btVector3& halfExtents)
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{
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{
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btBoxShape* box = new btBoxShape(halfExtents);
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btBoxShape* box = new btBoxShape(halfExtents);
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m_collisionShapes.push_back(box);
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return box;
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return box;
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}
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}
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@@ -12,11 +12,12 @@ public:
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virtual ~BulletDemoInterface()
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virtual ~BulletDemoInterface()
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{
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{
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}
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}
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virtual void initPhysics()=0;
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virtual void initPhysics()=0;
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virtual void exitPhysics()=0;
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virtual void exitPhysics()=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void stepSimulation(float deltaTime)=0;
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virtual void renderScene()=0;
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virtual void renderScene()=0;
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virtual void physicsDebugDraw()=0;
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virtual bool mouseMoveCallback(float x,float y)=0;
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virtual bool mouseMoveCallback(float x,float y)=0;
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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virtual bool keyboardCallback(int key, int state)=0;
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@@ -43,6 +44,9 @@ public:
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virtual void renderScene()
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virtual void renderScene()
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{
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{
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}
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}
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virtual void physicsDebugDraw()
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{
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}
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virtual bool mouseMoveCallback(float x,float y)
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virtual bool mouseMoveCallback(float x,float y)
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{
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{
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return false;
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return false;
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@@ -429,6 +429,7 @@ int main(int argc, char* argv[])
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prevTimeInMicroseconds = curTimeInMicroseconds;
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prevTimeInMicroseconds = curTimeInMicroseconds;
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}
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}
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sCurrentDemo->renderScene();
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sCurrentDemo->renderScene();
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sCurrentDemo->physicsDebugDraw();
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}
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}
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static int toggle = 1;
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static int toggle = 1;
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@@ -2,6 +2,7 @@
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#include "btBulletDynamicsCommon.h"
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#include "btBulletDynamicsCommon.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "OpenGLWindow/SimpleOpenGL3App.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "MyDebugDrawer.h"
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struct GraphicsVertex
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struct GraphicsVertex
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{
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{
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float pos[4];
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float pos[4];
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@@ -13,9 +14,10 @@ struct GraphicsVertex
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struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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{
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{
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SimpleOpenGL3App* m_glApp;
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SimpleOpenGL3App* m_glApp;
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MyDebugDrawer* m_debugDraw;
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MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
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MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
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:m_glApp(glApp)
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:m_glApp(glApp), m_debugDraw(0)
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{
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{
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}
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}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
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@@ -41,7 +43,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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box->setUserIndex(cubeShapeId);
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box->setUserIndex(cubeShapeId);
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break;
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break;
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}
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}
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default:
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default:
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{
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{
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if (collisionShape->isConvex())
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if (collisionShape->isConvex())
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@@ -50,18 +52,18 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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{
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{
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btShapeHull* hull = new btShapeHull(convex);
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btShapeHull* hull = new btShapeHull(convex);
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hull->buildHull(0.0);
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hull->buildHull(0.0);
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{
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{
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int strideInBytes = 9*sizeof(float);
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//int strideInBytes = 9*sizeof(float);
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int numVertices = hull->numVertices();
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//int numVertices = hull->numVertices();
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int numIndices =hull->numIndices();
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//int numIndices =hull->numIndices();
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btAlignedObjectArray<GraphicsVertex> gvertices;
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btAlignedObjectArray<GraphicsVertex> gvertices;
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btAlignedObjectArray<int> indices;
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btAlignedObjectArray<int> indices;
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for (int t=0;t<hull->numTriangles();t++)
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for (int t=0;t<hull->numTriangles();t++)
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{
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{
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btVector3 triNormal;
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btVector3 triNormal;
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int index0 = hull->getIndexPointer()[t*3+0];
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int index0 = hull->getIndexPointer()[t*3+0];
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@@ -82,20 +84,20 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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vtx.pos[1] = pos.y();
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vtx.pos[1] = pos.y();
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vtx.pos[2] = pos.z();
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vtx.pos[2] = pos.z();
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vtx.pos[3] = 0.f;
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vtx.pos[3] = 0.f;
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vtx.normal[0] =triNormal.x();
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vtx.normal[0] =triNormal.x();
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vtx.normal[1] =triNormal.y();
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vtx.normal[1] =triNormal.y();
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vtx.normal[2] =triNormal.z();
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vtx.normal[2] =triNormal.z();
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vtx.normal[3] =0;
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[0] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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vtx.texcoord[1] = 0.5f;
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indices.push_back(gvertices.size());
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indices.push_back(gvertices.size());
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gvertices.push_back(vtx);
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gvertices.push_back(vtx);
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}
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}
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}
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}
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int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
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int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
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convex->setUserIndex(shapeId);
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convex->setUserIndex(shapeId);
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}
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}
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@@ -123,15 +125,30 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
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}
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}
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m_glApp->m_instancingRenderer->writeTransforms();
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m_glApp->m_instancingRenderer->writeTransforms();
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}
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}
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
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{
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btAssert(rbWorld);
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m_debugDraw = new MyDebugDrawer(m_glApp);
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rbWorld->setDebugDrawer(m_debugDraw );
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m_debugDraw->setDebugMode(
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btIDebugDraw::DBG_DrawWireframe
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+btIDebugDraw::DBG_DrawAabb
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//btIDebugDraw::DBG_DrawContactPoints
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);
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}
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};
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};
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Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
|
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
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:m_glApp(app),
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: m_physicsSetup(physicsSetup),
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m_physicsSetup(physicsSetup),
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m_controlPressed(false),
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m_controlPressed(false),
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m_altPressed(false)
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m_altPressed(false),
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|
m_glApp(app)
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{
|
{
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|
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}
|
}
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void Bullet2RigidBodyDemo::initPhysics()
|
void Bullet2RigidBodyDemo::initPhysics()
|
||||||
{
|
{
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@@ -143,7 +160,7 @@ void Bullet2RigidBodyDemo::initPhysics()
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|
|
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void Bullet2RigidBodyDemo::exitPhysics()
|
void Bullet2RigidBodyDemo::exitPhysics()
|
||||||
{
|
{
|
||||||
|
|
||||||
m_physicsSetup->exitPhysics();
|
m_physicsSetup->exitPhysics();
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -164,6 +181,12 @@ void Bullet2RigidBodyDemo::renderScene()
|
|||||||
m_glApp->m_instancingRenderer->renderScene();
|
m_glApp->m_instancingRenderer->renderScene();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Bullet2RigidBodyDemo::physicsDebugDraw()
|
||||||
|
{
|
||||||
|
m_physicsSetup->debugDraw();
|
||||||
|
}
|
||||||
|
|
||||||
Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
|
Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -213,7 +236,7 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
|
|||||||
float height = m_glApp->m_instancingRenderer->getScreenHeight();
|
float height = m_glApp->m_instancingRenderer->getScreenHeight();
|
||||||
|
|
||||||
aspect = width / height;
|
aspect = width / height;
|
||||||
|
|
||||||
hor*=aspect;
|
hor*=aspect;
|
||||||
|
|
||||||
|
|
||||||
@@ -228,14 +251,14 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
|
|||||||
return rayTo;
|
return rayTo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
|
bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
|
||||||
{
|
{
|
||||||
btVector3 rayTo = getRayTo(x, y);
|
btVector3 rayTo = getRayTo(x, y);
|
||||||
btVector3 rayFrom;
|
btVector3 rayFrom;
|
||||||
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
|
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
|
||||||
m_physicsSetup->movePickedBody(rayFrom,rayTo);
|
m_physicsSetup->movePickedBody(rayFrom,rayTo);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
|
bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
|
||||||
@@ -251,9 +274,10 @@ bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, f
|
|||||||
btVector3 rayFrom = camPos;
|
btVector3 rayFrom = camPos;
|
||||||
btVector3 rayTo = getRayTo(x,y);
|
btVector3 rayTo = getRayTo(x,y);
|
||||||
|
|
||||||
bool hasPicked = m_physicsSetup->pickBody(rayFrom, rayTo);
|
|
||||||
|
|
||||||
|
m_physicsSetup->pickBody(rayFrom, rayTo);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
} else
|
} else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -3,10 +3,10 @@
|
|||||||
|
|
||||||
#include "LinearMath/btVector3.h"
|
#include "LinearMath/btVector3.h"
|
||||||
|
|
||||||
#include "../../AllBullet2Demos/BulletDemoInterface.h"
|
#include "BulletDemoInterface.h"
|
||||||
|
|
||||||
#include "OpenGLWindow/b3gWindowInterface.h"
|
#include "OpenGLWindow/b3gWindowInterface.h"
|
||||||
#include "../../../Demos/CommonPhysicsSetup.h"
|
#include "../../Demos/CommonPhysicsSetup.h"
|
||||||
|
|
||||||
|
|
||||||
class Bullet2RigidBodyDemo : public BulletDemoInterface
|
class Bullet2RigidBodyDemo : public BulletDemoInterface
|
||||||
@@ -26,6 +26,7 @@ public:
|
|||||||
virtual void initPhysics();
|
virtual void initPhysics();
|
||||||
virtual void exitPhysics();
|
virtual void exitPhysics();
|
||||||
virtual void renderScene();
|
virtual void renderScene();
|
||||||
|
virtual void physicsDebugDraw();
|
||||||
virtual void stepSimulation(float dt);
|
virtual void stepSimulation(float dt);
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -2,25 +2,60 @@
|
|||||||
#define MY_DEBUG_DRAWER_H
|
#define MY_DEBUG_DRAWER_H
|
||||||
|
|
||||||
#include "LinearMath/btIDebugDraw.h"
|
#include "LinearMath/btIDebugDraw.h"
|
||||||
|
#include "LinearMath/btAlignedObjectArray.h"
|
||||||
|
#define BT_LINE_BATCH_SIZE 512
|
||||||
|
|
||||||
|
struct MyDebugVec3
|
||||||
|
{
|
||||||
|
MyDebugVec3(const btVector3 org)
|
||||||
|
:x(org.x()),
|
||||||
|
y(org.y()),
|
||||||
|
z(org.z())
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float z;
|
||||||
|
};
|
||||||
class MyDebugDrawer : public btIDebugDraw
|
class MyDebugDrawer : public btIDebugDraw
|
||||||
{
|
{
|
||||||
SimpleOpenGL3App* m_glApp;
|
SimpleOpenGL3App* m_glApp;
|
||||||
int m_debugMode;
|
int m_debugMode;
|
||||||
|
|
||||||
|
btAlignedObjectArray<MyDebugVec3> m_linePoints;
|
||||||
|
btAlignedObjectArray<unsigned int> m_lineIndices;
|
||||||
|
btVector3 m_currentLineColor;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
MyDebugDrawer(SimpleOpenGL3App* app)
|
MyDebugDrawer(SimpleOpenGL3App* app)
|
||||||
: m_glApp(app)
|
: m_glApp(app)
|
||||||
,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb)
|
,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
|
||||||
|
m_currentLineColor(-1,-1,-1)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
|
virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
|
||||||
{
|
{
|
||||||
float from[4] = {from1[0],from1[1],from1[2],from1[3]};
|
//float from[4] = {from1[0],from1[1],from1[2],from1[3]};
|
||||||
float to[4] = {to1[0],to1[1],to1[2],to1[3]};
|
//float to[4] = {to1[0],to1[1],to1[2],to1[3]};
|
||||||
float color[4] = {color1[0],color1[1],color1[2],color1[3]};
|
//float color[4] = {color1[0],color1[1],color1[2],color1[3]};
|
||||||
m_glApp->m_instancingRenderer->drawLine(from,to,color);
|
//m_glApp->m_instancingRenderer->drawLine(from,to,color);
|
||||||
|
if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
|
||||||
|
{
|
||||||
|
flushLines();
|
||||||
|
m_currentLineColor = color1;
|
||||||
|
}
|
||||||
|
MyDebugVec3 from(from1);
|
||||||
|
MyDebugVec3 to(to1);
|
||||||
|
|
||||||
|
m_linePoints.push_back(from);
|
||||||
|
m_linePoints.push_back(to);
|
||||||
|
|
||||||
|
m_lineIndices.push_back(m_lineIndices.size());
|
||||||
|
m_lineIndices.push_back(m_lineIndices.size());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
|
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
|
||||||
@@ -34,17 +69,36 @@ public:
|
|||||||
virtual void draw3dText(const btVector3& location,const char* textString)
|
virtual void draw3dText(const btVector3& location,const char* textString)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void setDebugMode(int debugMode)
|
virtual void setDebugMode(int debugMode)
|
||||||
{
|
{
|
||||||
m_debugMode = debugMode;
|
m_debugMode = debugMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual int getDebugMode() const
|
virtual int getDebugMode() const
|
||||||
{
|
{
|
||||||
return m_debugMode;
|
return m_debugMode;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void flushLines()
|
||||||
|
{
|
||||||
|
int sz = m_linePoints.size();
|
||||||
|
if (sz)
|
||||||
|
{
|
||||||
|
float debugColor[4];
|
||||||
|
debugColor[0] = m_currentLineColor.x();
|
||||||
|
debugColor[1] = m_currentLineColor.y();
|
||||||
|
debugColor[2] = m_currentLineColor.z();
|
||||||
|
debugColor[3] = 1.f;
|
||||||
|
m_glApp->m_instancingRenderer->drawLines(&m_linePoints[0].x,debugColor,
|
||||||
|
m_linePoints.size(),sizeof(MyDebugVec3),
|
||||||
|
&m_lineIndices[0],
|
||||||
|
m_lineIndices.size(),
|
||||||
|
1);
|
||||||
|
m_linePoints.clear();
|
||||||
|
m_lineIndices.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -607,6 +607,13 @@ void FeatherstoneDemo1::renderScene()
|
|||||||
m_glApp->m_instancingRenderer->renderScene();
|
m_glApp->m_instancingRenderer->renderScene();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FeatherstoneDemo1::physicsDebugDraw()
|
||||||
|
{
|
||||||
|
if (m_dynamicsWorld)
|
||||||
|
{
|
||||||
|
m_dynamicsWorld->debugDrawWorld();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void FeatherstoneDemo1::stepSimulation(float deltaTime)
|
void FeatherstoneDemo1::stepSimulation(float deltaTime)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -89,6 +89,8 @@ public:
|
|||||||
virtual void initPhysics();
|
virtual void initPhysics();
|
||||||
virtual void exitPhysics();
|
virtual void exitPhysics();
|
||||||
virtual void renderScene();
|
virtual void renderScene();
|
||||||
|
virtual void physicsDebugDraw();
|
||||||
|
|
||||||
virtual void stepSimulation(float deltaTime);
|
virtual void stepSimulation(float deltaTime);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user