expose debugDraw in gl3

This commit is contained in:
Erwin Coumans
2014-07-29 14:03:15 -07:00
parent cac50c1a8e
commit fb01827aee
9 changed files with 170 additions and 62 deletions

View File

@@ -21,6 +21,9 @@ struct GraphicsPhysicsBridge
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld) virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
{ {
} }
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)
{
}
}; };
struct CommonPhysicsSetup struct CommonPhysicsSetup
@@ -28,13 +31,15 @@ struct CommonPhysicsSetup
public: public:
virtual ~CommonPhysicsSetup() {} virtual ~CommonPhysicsSetup() {}
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0; virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge) = 0;
virtual void exitPhysics()=0; virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0; virtual void stepSimulation(float deltaTime)=0;
virtual void debugDraw()=0;
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0; virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0; virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)=0;
virtual void removePickingConstraint() = 0; virtual void removePickingConstraint() = 0;
@@ -42,7 +47,7 @@ public:
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0; virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) = 0;
virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0; virtual btRigidBody* createRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape, const btVector4& color=btVector4(1,0,0,1))=0;
virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0; virtual btBoxShape* createBoxShape(const btVector3& halfExtents)=0;
}; };

View File

@@ -15,14 +15,14 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
btConstraintSolver* m_solver; btConstraintSolver* m_solver;
btDefaultCollisionConfiguration* m_collisionConfiguration; btDefaultCollisionConfiguration* m_collisionConfiguration;
btDiscreteDynamicsWorld* m_dynamicsWorld; btDiscreteDynamicsWorld* m_dynamicsWorld;
//data for picking objects //data for picking objects
class btRigidBody* m_pickedBody; class btRigidBody* m_pickedBody;
class btTypedConstraint* m_pickedConstraint; class btTypedConstraint* m_pickedConstraint;
btVector3 m_oldPickingPos; btVector3 m_oldPickingPos;
btVector3 m_hitPos; btVector3 m_hitPos;
btScalar m_oldPickingDist; btScalar m_oldPickingDist;
CommonRigidBodySetup() CommonRigidBodySetup()
:m_broadphase(0), :m_broadphase(0),
m_dispatcher(0), m_dispatcher(0),
@@ -33,35 +33,35 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
m_pickedConstraint(0) m_pickedConstraint(0)
{ {
} }
virtual void createEmptyDynamicsWorld() virtual void createEmptyDynamicsWorld()
{ {
///collision configuration contains default setup for memory, collision setup ///collision configuration contains default setup for memory, collision setup
m_collisionConfiguration = new btDefaultCollisionConfiguration(); m_collisionConfiguration = new btDefaultCollisionConfiguration();
//m_collisionConfiguration->setConvexConvexMultipointIterations(); //m_collisionConfiguration->setConvexConvexMultipointIterations();
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_broadphase = new btDbvtBroadphase(); m_broadphase = new btDbvtBroadphase();
///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded) ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver; btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
m_solver = sol; m_solver = sol;
m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration); m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_dynamicsWorld->setGravity(btVector3(0, -10, 0)); m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
} }
virtual void stepSimulation(float deltaTime) virtual void stepSimulation(float deltaTime)
{ {
if (m_dynamicsWorld) if (m_dynamicsWorld)
{ {
m_dynamicsWorld->stepSimulation(deltaTime); m_dynamicsWorld->stepSimulation(deltaTime);
} }
} }
virtual void exitPhysics() virtual void exitPhysics()
@@ -97,18 +97,18 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
delete shape; delete shape;
} }
m_collisionShapes.clear(); m_collisionShapes.clear();
delete m_dynamicsWorld; delete m_dynamicsWorld;
delete m_solver; delete m_solver;
delete m_broadphase; delete m_broadphase;
delete m_dispatcher; delete m_dispatcher;
delete m_collisionConfiguration; delete m_collisionConfiguration;
} }
virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge) virtual void syncPhysicsToGraphics(GraphicsPhysicsBridge& gfxBridge)
{ {
if (m_dynamicsWorld) if (m_dynamicsWorld)
@@ -117,6 +117,15 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
} }
} }
virtual void debugDraw()
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->debugDrawWorld();
}
}
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
{ {
if (m_dynamicsWorld==0) if (m_dynamicsWorld==0)
@@ -127,7 +136,7 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback); m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
if (rayCallback.hasHit()) if (rayCallback.hasHit())
{ {
btVector3 pickPos = rayCallback.m_hitPointWorld; btVector3 pickPos = rayCallback.m_hitPointWorld;
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject); btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
if (body) if (body)
@@ -148,8 +157,8 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
p2p->m_setting.m_tau = 0.001f; p2p->m_setting.m_tau = 0.001f;
} }
} }
// pickObject(pickPos, rayCallback.m_collisionObject); // pickObject(pickPos, rayCallback.m_collisionObject);
m_oldPickingPos = rayToWorld; m_oldPickingPos = rayToWorld;
m_hitPos = pickPos; m_hitPos = pickPos;
@@ -167,13 +176,13 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
if (pickCon) if (pickCon)
{ {
//keep it at the same picking distance //keep it at the same picking distance
btVector3 newPivotB; btVector3 newPivotB;
btVector3 dir = rayToWorld - rayFromWorld; btVector3 dir = rayToWorld - rayFromWorld;
dir.normalize(); dir.normalize();
dir *= m_oldPickingDist; dir *= m_oldPickingDist;
newPivotB = rayFromWorld + dir; newPivotB = rayFromWorld + dir;
pickCon->setPivotB(newPivotB); pickCon->setPivotB(newPivotB);
return true; return true;
@@ -191,12 +200,13 @@ struct CommonRigidBodySetup : public CommonPhysicsSetup
m_pickedBody = 0; m_pickedBody = 0;
} }
} }
btBoxShape* createBoxShape(const btVector3& halfExtents) btBoxShape* createBoxShape(const btVector3& halfExtents)
{ {
btBoxShape* box = new btBoxShape(halfExtents); btBoxShape* box = new btBoxShape(halfExtents);
m_collisionShapes.push_back(box);
return box; return box;
} }

View File

@@ -12,11 +12,12 @@ public:
virtual ~BulletDemoInterface() virtual ~BulletDemoInterface()
{ {
} }
virtual void initPhysics()=0; virtual void initPhysics()=0;
virtual void exitPhysics()=0; virtual void exitPhysics()=0;
virtual void stepSimulation(float deltaTime)=0; virtual void stepSimulation(float deltaTime)=0;
virtual void renderScene()=0; virtual void renderScene()=0;
virtual void physicsDebugDraw()=0;
virtual bool mouseMoveCallback(float x,float y)=0; virtual bool mouseMoveCallback(float x,float y)=0;
virtual bool mouseButtonCallback(int button, int state, float x, float y)=0; virtual bool mouseButtonCallback(int button, int state, float x, float y)=0;
virtual bool keyboardCallback(int key, int state)=0; virtual bool keyboardCallback(int key, int state)=0;
@@ -43,6 +44,9 @@ public:
virtual void renderScene() virtual void renderScene()
{ {
} }
virtual void physicsDebugDraw()
{
}
virtual bool mouseMoveCallback(float x,float y) virtual bool mouseMoveCallback(float x,float y)
{ {
return false; return false;

View File

@@ -429,6 +429,7 @@ int main(int argc, char* argv[])
prevTimeInMicroseconds = curTimeInMicroseconds; prevTimeInMicroseconds = curTimeInMicroseconds;
} }
sCurrentDemo->renderScene(); sCurrentDemo->renderScene();
sCurrentDemo->physicsDebugDraw();
} }
static int toggle = 1; static int toggle = 1;

View File

@@ -2,6 +2,7 @@
#include "btBulletDynamicsCommon.h" #include "btBulletDynamicsCommon.h"
#include "OpenGLWindow/SimpleOpenGL3App.h" #include "OpenGLWindow/SimpleOpenGL3App.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape #include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
#include "MyDebugDrawer.h"
struct GraphicsVertex struct GraphicsVertex
{ {
float pos[4]; float pos[4];
@@ -13,9 +14,10 @@ struct GraphicsVertex
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
{ {
SimpleOpenGL3App* m_glApp; SimpleOpenGL3App* m_glApp;
MyDebugDrawer* m_debugDraw;
MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp) MyGraphicsPhysicsBridge(SimpleOpenGL3App* glApp)
:m_glApp(glApp) :m_glApp(glApp), m_debugDraw(0)
{ {
} }
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color) virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
@@ -41,7 +43,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
box->setUserIndex(cubeShapeId); box->setUserIndex(cubeShapeId);
break; break;
} }
default: default:
{ {
if (collisionShape->isConvex()) if (collisionShape->isConvex())
@@ -50,18 +52,18 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
{ {
btShapeHull* hull = new btShapeHull(convex); btShapeHull* hull = new btShapeHull(convex);
hull->buildHull(0.0); hull->buildHull(0.0);
{ {
int strideInBytes = 9*sizeof(float); //int strideInBytes = 9*sizeof(float);
int numVertices = hull->numVertices(); //int numVertices = hull->numVertices();
int numIndices =hull->numIndices(); //int numIndices =hull->numIndices();
btAlignedObjectArray<GraphicsVertex> gvertices; btAlignedObjectArray<GraphicsVertex> gvertices;
btAlignedObjectArray<int> indices; btAlignedObjectArray<int> indices;
for (int t=0;t<hull->numTriangles();t++) for (int t=0;t<hull->numTriangles();t++)
{ {
btVector3 triNormal; btVector3 triNormal;
int index0 = hull->getIndexPointer()[t*3+0]; int index0 = hull->getIndexPointer()[t*3+0];
@@ -82,20 +84,20 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
vtx.pos[1] = pos.y(); vtx.pos[1] = pos.y();
vtx.pos[2] = pos.z(); vtx.pos[2] = pos.z();
vtx.pos[3] = 0.f; vtx.pos[3] = 0.f;
vtx.normal[0] =triNormal.x(); vtx.normal[0] =triNormal.x();
vtx.normal[1] =triNormal.y(); vtx.normal[1] =triNormal.y();
vtx.normal[2] =triNormal.z(); vtx.normal[2] =triNormal.z();
vtx.normal[3] =0;
vtx.texcoord[0] = 0.5f; vtx.texcoord[0] = 0.5f;
vtx.texcoord[1] = 0.5f; vtx.texcoord[1] = 0.5f;
indices.push_back(gvertices.size()); indices.push_back(gvertices.size());
gvertices.push_back(vtx); gvertices.push_back(vtx);
} }
} }
int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size()); int shapeId = m_glApp->m_instancingRenderer->registerShape(&gvertices[0].pos[0],gvertices.size(),&indices[0],indices.size());
convex->setUserIndex(shapeId); convex->setUserIndex(shapeId);
} }
@@ -123,15 +125,30 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
} }
m_glApp->m_instancingRenderer->writeTransforms(); m_glApp->m_instancingRenderer->writeTransforms();
} }
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
{
btAssert(rbWorld);
m_debugDraw = new MyDebugDrawer(m_glApp);
rbWorld->setDebugDrawer(m_debugDraw );
m_debugDraw->setDebugMode(
btIDebugDraw::DBG_DrawWireframe
+btIDebugDraw::DBG_DrawAabb
//btIDebugDraw::DBG_DrawContactPoints
);
}
}; };
Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup) Bullet2RigidBodyDemo::Bullet2RigidBodyDemo(SimpleOpenGL3App* app, CommonPhysicsSetup* physicsSetup)
:m_glApp(app), : m_physicsSetup(physicsSetup),
m_physicsSetup(physicsSetup),
m_controlPressed(false), m_controlPressed(false),
m_altPressed(false) m_altPressed(false),
m_glApp(app)
{ {
} }
void Bullet2RigidBodyDemo::initPhysics() void Bullet2RigidBodyDemo::initPhysics()
{ {
@@ -143,7 +160,7 @@ void Bullet2RigidBodyDemo::initPhysics()
void Bullet2RigidBodyDemo::exitPhysics() void Bullet2RigidBodyDemo::exitPhysics()
{ {
m_physicsSetup->exitPhysics(); m_physicsSetup->exitPhysics();
} }
@@ -164,6 +181,12 @@ void Bullet2RigidBodyDemo::renderScene()
m_glApp->m_instancingRenderer->renderScene(); m_glApp->m_instancingRenderer->renderScene();
} }
void Bullet2RigidBodyDemo::physicsDebugDraw()
{
m_physicsSetup->debugDraw();
}
Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo() Bullet2RigidBodyDemo::~Bullet2RigidBodyDemo()
{ {
} }
@@ -213,7 +236,7 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
float height = m_glApp->m_instancingRenderer->getScreenHeight(); float height = m_glApp->m_instancingRenderer->getScreenHeight();
aspect = width / height; aspect = width / height;
hor*=aspect; hor*=aspect;
@@ -228,14 +251,14 @@ btVector3 Bullet2RigidBodyDemo::getRayTo(int x,int y)
return rayTo; return rayTo;
} }
bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y) bool Bullet2RigidBodyDemo::mouseMoveCallback(float x,float y)
{ {
btVector3 rayTo = getRayTo(x, y); btVector3 rayTo = getRayTo(x, y);
btVector3 rayFrom; btVector3 rayFrom;
m_glApp->m_instancingRenderer->getCameraPosition(rayFrom); m_glApp->m_instancingRenderer->getCameraPosition(rayFrom);
m_physicsSetup->movePickedBody(rayFrom,rayTo); m_physicsSetup->movePickedBody(rayFrom,rayTo);
return false; return false;
} }
bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y) bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, float y)
@@ -251,9 +274,10 @@ bool Bullet2RigidBodyDemo::mouseButtonCallback(int button, int state, float x, f
btVector3 rayFrom = camPos; btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(x,y); btVector3 rayTo = getRayTo(x,y);
bool hasPicked = m_physicsSetup->pickBody(rayFrom, rayTo);
m_physicsSetup->pickBody(rayFrom, rayTo);
} }
} else } else
{ {

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@@ -3,10 +3,10 @@
#include "LinearMath/btVector3.h" #include "LinearMath/btVector3.h"
#include "../../AllBullet2Demos/BulletDemoInterface.h" #include "BulletDemoInterface.h"
#include "OpenGLWindow/b3gWindowInterface.h" #include "OpenGLWindow/b3gWindowInterface.h"
#include "../../../Demos/CommonPhysicsSetup.h" #include "../../Demos/CommonPhysicsSetup.h"
class Bullet2RigidBodyDemo : public BulletDemoInterface class Bullet2RigidBodyDemo : public BulletDemoInterface
@@ -26,6 +26,7 @@ public:
virtual void initPhysics(); virtual void initPhysics();
virtual void exitPhysics(); virtual void exitPhysics();
virtual void renderScene(); virtual void renderScene();
virtual void physicsDebugDraw();
virtual void stepSimulation(float dt); virtual void stepSimulation(float dt);

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@@ -2,25 +2,60 @@
#define MY_DEBUG_DRAWER_H #define MY_DEBUG_DRAWER_H
#include "LinearMath/btIDebugDraw.h" #include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAlignedObjectArray.h"
#define BT_LINE_BATCH_SIZE 512
struct MyDebugVec3
{
MyDebugVec3(const btVector3 org)
:x(org.x()),
y(org.y()),
z(org.z())
{
}
float x;
float y;
float z;
};
class MyDebugDrawer : public btIDebugDraw class MyDebugDrawer : public btIDebugDraw
{ {
SimpleOpenGL3App* m_glApp; SimpleOpenGL3App* m_glApp;
int m_debugMode; int m_debugMode;
btAlignedObjectArray<MyDebugVec3> m_linePoints;
btAlignedObjectArray<unsigned int> m_lineIndices;
btVector3 m_currentLineColor;
public: public:
MyDebugDrawer(SimpleOpenGL3App* app) MyDebugDrawer(SimpleOpenGL3App* app)
: m_glApp(app) : m_glApp(app)
,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb) ,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
m_currentLineColor(-1,-1,-1)
{ {
} }
virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1) virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
{ {
float from[4] = {from1[0],from1[1],from1[2],from1[3]}; //float from[4] = {from1[0],from1[1],from1[2],from1[3]};
float to[4] = {to1[0],to1[1],to1[2],to1[3]}; //float to[4] = {to1[0],to1[1],to1[2],to1[3]};
float color[4] = {color1[0],color1[1],color1[2],color1[3]}; //float color[4] = {color1[0],color1[1],color1[2],color1[3]};
m_glApp->m_instancingRenderer->drawLine(from,to,color); //m_glApp->m_instancingRenderer->drawLine(from,to,color);
if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
{
flushLines();
m_currentLineColor = color1;
}
MyDebugVec3 from(from1);
MyDebugVec3 to(to1);
m_linePoints.push_back(from);
m_linePoints.push_back(to);
m_lineIndices.push_back(m_lineIndices.size());
m_lineIndices.push_back(m_lineIndices.size());
} }
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
@@ -34,17 +69,36 @@ public:
virtual void draw3dText(const btVector3& location,const char* textString) virtual void draw3dText(const btVector3& location,const char* textString)
{ {
} }
virtual void setDebugMode(int debugMode) virtual void setDebugMode(int debugMode)
{ {
m_debugMode = debugMode; m_debugMode = debugMode;
} }
virtual int getDebugMode() const virtual int getDebugMode() const
{ {
return m_debugMode; return m_debugMode;
} }
virtual void flushLines()
{
int sz = m_linePoints.size();
if (sz)
{
float debugColor[4];
debugColor[0] = m_currentLineColor.x();
debugColor[1] = m_currentLineColor.y();
debugColor[2] = m_currentLineColor.z();
debugColor[3] = 1.f;
m_glApp->m_instancingRenderer->drawLines(&m_linePoints[0].x,debugColor,
m_linePoints.size(),sizeof(MyDebugVec3),
&m_lineIndices[0],
m_lineIndices.size(),
1);
m_linePoints.clear();
m_lineIndices.clear();
}
}
}; };

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@@ -607,6 +607,13 @@ void FeatherstoneDemo1::renderScene()
m_glApp->m_instancingRenderer->renderScene(); m_glApp->m_instancingRenderer->renderScene();
} }
void FeatherstoneDemo1::physicsDebugDraw()
{
if (m_dynamicsWorld)
{
m_dynamicsWorld->debugDrawWorld();
}
}
void FeatherstoneDemo1::stepSimulation(float deltaTime) void FeatherstoneDemo1::stepSimulation(float deltaTime)
{ {

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@@ -89,6 +89,8 @@ public:
virtual void initPhysics(); virtual void initPhysics();
virtual void exitPhysics(); virtual void exitPhysics();
virtual void renderScene(); virtual void renderScene();
virtual void physicsDebugDraw();
virtual void stepSimulation(float deltaTime); virtual void stepSimulation(float deltaTime);
}; };