support retina / scale factor between pixel size and screen coordinate size
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@@ -29,6 +29,7 @@ struct GLFWOpenGLWindowInternalData
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b3RenderCallback m_renderCallback;
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int m_width;
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int m_height;
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float m_retinaScaleFactor;
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GLFWwindow* m_glfwWindow;
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@@ -48,6 +49,7 @@ struct GLFWOpenGLWindowInternalData
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m_renderCallback(0),
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m_width(0),
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m_height(0),
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m_retinaScaleFactor(1),
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m_glfwWindow(0)
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{
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}
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@@ -243,9 +245,8 @@ void GLFWOpenGLWindow::resizeInternal(int width,int height)
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{
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getResizeCallback()(width,height);
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}
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m_data->m_width = width;
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m_data->m_height = height;
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glViewport (0,0,width,height);
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glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
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glViewport (0,0,m_data->m_width,m_data->m_height);
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}
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void GLFWOpenGLWindow::createDefaultWindow(int width, int height, const char* title)
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@@ -260,6 +261,7 @@ void GLFWOpenGLWindow::createDefaultWindow(int width, int height, const char* ti
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void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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{
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btAssert(m_data->m_glfwWindow==0);
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if (m_data->m_glfwWindow==0)
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{
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@@ -270,10 +272,12 @@ void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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if (ci.m_openglVersion==2)
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{
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printf("V2\n");
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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} else
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{
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printf("V3\n");
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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@@ -282,15 +286,13 @@ void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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m_data->m_glfwWindow = glfwCreateWindow(ci.m_width, ci.m_height, ci.m_title, NULL, NULL);
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m_data->m_width = ci.m_width;
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m_data->m_height = ci.m_height;
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if (!m_data->m_glfwWindow)
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(m_data->m_glfwWindow,GLFWKeyCallback);
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glfwSetMouseButtonCallback(m_data->m_glfwWindow,GLFWMouseButtonCallback);
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@@ -304,7 +306,11 @@ void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci)
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glfwMakeContextCurrent(m_data->m_glfwWindow);
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gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
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glfwSwapInterval(0);//1);
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glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
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int windowWidth, windowHeight;
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glfwGetWindowSize(m_data->m_glfwWindow, &windowWidth, &windowHeight);
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m_data->m_retinaScaleFactor = float(m_data->m_width)/float(windowWidth);
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glViewport(0,0,m_data->m_width, m_data->m_height);
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}
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}
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@@ -416,6 +422,7 @@ b3MouseButtonCallback GLFWOpenGLWindow::getMouseButtonCallback()
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void GLFWOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback)
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{
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m_data->m_resizeCallback = resizeCallback;
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getResizeCallback()(m_data->m_width/getRetinaScale(),m_data->m_height/getRetinaScale());
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}
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b3ResizeCallback GLFWOpenGLWindow::getResizeCallback()
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@@ -460,7 +467,7 @@ void GLFWOpenGLWindow::setWindowTitle(const char* title)
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float GLFWOpenGLWindow::getRetinaScale() const
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{
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return 1.f;
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return m_data->m_retinaScaleFactor;
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}
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void GLFWOpenGLWindow::setAllowRetina(bool allow)
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{
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@@ -472,7 +479,8 @@ int GLFWOpenGLWindow::getWidth() const
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{
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glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
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}
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return m_data->m_width;
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int width = m_data->m_width/m_data->m_retinaScaleFactor;
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return width;
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}
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int GLFWOpenGLWindow::getHeight() const
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{
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@@ -480,7 +488,7 @@ int GLFWOpenGLWindow::getHeight() const
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{
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glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height);
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}
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return m_data->m_height;
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return m_data->m_height/m_data->m_retinaScaleFactor;
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}
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int GLFWOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength)
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@@ -1,3 +1,4 @@
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#ifndef B3_USE_GLFW
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#ifdef __APPLE__
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#include "MacOpenGLWindow.h"
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@@ -190,6 +191,6 @@ void MacOpenGLWindow::setAllowRetina(bool allow)
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#endif //__APPLE__
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#endif //B3_USE_GLFW
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@@ -1,3 +1,5 @@
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#ifndef B3_USE_GLFW
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#include "MacOpenGLWindowObjC.h"
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#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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@@ -1231,3 +1233,5 @@ b3ResizeCallback Mac_getResizeCallback(struct MacOpenGLWindowInternalData* m_int
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{
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return [m_internalData->m_myview getResizeCallback];
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}
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#endif //B3_USE_GLFW
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