add example robots in pybullet_robots module
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@@ -1,139 +0,0 @@
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import os
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import inspect
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currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
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parentdir = os.path.dirname(os.path.dirname(currentdir))
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os.sys.path.insert(0, parentdir)
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import pybullet as p
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import math
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import time
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import pybullet_data
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p.connect(p.GUI)
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#p.loadURDF("wheel.urdf",[0,0,3])
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p.setAdditionalSearchPath(pybullet_data.getDataPath())
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plane = p.loadURDF("plane100.urdf", [0, 0, 0])
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timestep = 1. / 240.
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bike = -1
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for i in range(1):
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bike = p.loadURDF("bicycle/bike.urdf", [0, 0 + 3 * i, 1.5], [0, 0, 0, 1], useFixedBase=False)
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p.setJointMotorControl2(bike, 0, p.VELOCITY_CONTROL, targetVelocity=0, force=0.05)
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#p.setJointMotorControl2(bike,1,p.VELOCITY_CONTROL,targetVelocity=5, force=1000)
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p.setJointMotorControl2(bike, 1, p.VELOCITY_CONTROL, targetVelocity=5, force=0)
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p.setJointMotorControl2(bike, 2, p.VELOCITY_CONTROL, targetVelocity=15, force=20)
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p.changeDynamics(plane, -1, mass=0, lateralFriction=1, linearDamping=0, angularDamping=0)
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p.changeDynamics(bike, 1, lateralFriction=1, linearDamping=0, angularDamping=0)
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p.changeDynamics(bike, 2, lateralFriction=1, linearDamping=0, angularDamping=0)
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#p.resetJointState(bike,1,0,100)
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#p.resetJointState(bike,2,0,100)
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#p.resetBaseVelocity(bike,[0,0,0],[0,0,0])
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#p.setPhysicsEngineParameter(numSubSteps=0)
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#bike=p.loadURDF("frame.urdf",useFixedBase=True)
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#bike = p.loadURDF("handlebar.urdf", useFixedBase=True)
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#p.loadURDF("handlebar.urdf",[0,2,1])
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#coord = p.loadURDF("handlebar.urdf", [0.7700000000000005, 0, 0.22000000000000006],useFixedBase=True)# p.loadURDF("coordinateframe.urdf",[-2,0,1],useFixedBase=True)
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#coord = p.loadURDF("coordinateframe.urdf",[-2,0,1],useFixedBase=True)
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p.setGravity(0, 0, -10)
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p.setRealTimeSimulation(0)
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#coordPos = [0,0,0]
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#coordOrnEuler = [0,0,0]
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#coordPos= [0.7000000000000004, 0, 0.22000000000000006]
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#coordOrnEuler= [0, -0.2617993877991496, 0]
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coordPos = [0.07, 0, -0.6900000000000004]
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coordOrnEuler = [0, 0, 0]
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coordPos2 = [0, 0, 0]
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coordOrnEuler2 = [0, 0, 0]
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invPos, invOrn = p.invertTransform(coordPos, p.getQuaternionFromEuler(coordOrnEuler))
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mPos, mOrn = p.multiplyTransforms(invPos, invOrn, coordPos2,
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p.getQuaternionFromEuler(coordOrnEuler2))
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eul = p.getEulerFromQuaternion(mOrn)
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print("rpy=\"", eul[0], eul[1], eul[2], "\" xyz=\"", mPos[0], mPos[1], mPos[2])
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shift = 0
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gui = 1
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frame = 0
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states = []
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states.append(p.saveState())
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#observations=[]
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#observations.append(obs)
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running = True
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reverting = False
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p.getCameraImage(320, 200) #,renderer=p.ER_BULLET_HARDWARE_OPENGL )
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while (1):
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updateCam = 0
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keys = p.getKeyboardEvents()
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for k, v in keys.items():
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if (reverting or (k == p.B3G_LEFT_ARROW and (v & p.KEY_WAS_TRIGGERED))):
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reverting = True
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stateIndex = len(states) - 1
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#print("prestateIndex=",stateIndex)
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time.sleep(timestep)
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updateCam = 1
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if (stateIndex > 0):
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stateIndex -= 1
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states = states[:stateIndex + 1]
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#observations=observations[:stateIndex+1]
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#print("states=",states)
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#print("stateIndex =",stateIndex )
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p.restoreState(states[stateIndex])
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#obs=observations[stateIndex]
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#obs, r, done, _ = env.step(a)
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if (k == p.B3G_LEFT_ARROW and (v & p.KEY_WAS_RELEASED)):
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reverting = False
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if (k == ord('1') and (v & p.KEY_WAS_TRIGGERED)):
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gui = not gui
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if (k == p.B3G_RIGHT_ARROW and (v & p.KEY_WAS_RELEASED)):
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running = False
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if (running or (k == p.B3G_RIGHT_ARROW and (v & p.KEY_WAS_TRIGGERED))):
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running = True
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if (running):
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p.stepSimulation()
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updateCam = 1
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time.sleep(timestep)
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pts = p.getContactPoints()
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#print("numPoints=",len(pts))
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#for point in pts:
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# print("Point:bodyA=", point[1],"bodyB=",point[2],"linkA=",point[3],"linkB=",point[4],"dist=",point[8],"force=",point[9])
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states.append(p.saveState())
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#observations.append(obs)
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stateIndex = len(states)
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#print("stateIndex =",stateIndex )
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frame += 1
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if (updateCam):
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distance = 5
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yaw = 0
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humanPos, humanOrn = p.getBasePositionAndOrientation(bike)
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humanBaseVel = p.getBaseVelocity(bike)
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#print("frame",frame, "humanPos=",humanPos, "humanVel=",humanBaseVel)
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if (gui):
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camInfo = p.getDebugVisualizerCamera()
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curTargetPos = camInfo[11]
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distance = camInfo[10]
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yaw = camInfo[8]
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pitch = camInfo[9]
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targetPos = [
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0.95 * curTargetPos[0] + 0.05 * humanPos[0], 0.95 * curTargetPos[1] + 0.05 * humanPos[1],
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curTargetPos[2]
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]
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p.resetDebugVisualizerCamera(distance, yaw, pitch, targetPos)
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