diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp index 33e54d0fa..1ff4b8fdf 100644 --- a/examples/OpenGLWindow/GLInstancingRenderer.cpp +++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp @@ -2223,7 +2223,7 @@ b3Assert(glGetError() ==GL_NO_ERROR); //GLuint lastBindTexture = 0; transparentInstances.reserve(totalNumInstances); - + float fwd[3]; m_data->m_activeCamera->getCameraForwardVector(fwd); b3Vector3 camForwardVec;