Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -11,11 +11,12 @@
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IF (USE_GRAPHICAL_BENCHMARK)
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IF (USE_GLUT)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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IF (USE_MULTITHREADED_BENCHMARK)
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INCLUDE_DIRECTORIES( ${VECTOR_MATH_INCLUDE} )
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LINK_LIBRARIES( OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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ELSE()
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LINK_LIBRARIES( OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
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@@ -65,6 +66,7 @@ ELSE (USE_GLUT)
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)
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IF (USE_MULTITHREADED_BENCHMARK)
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INCLUDE_DIRECTORIES( ${VECTOR_MATH_INCLUDE} )
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LINK_LIBRARIES(
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OpenGLSupport BulletMultiThreaded BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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