Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -18,17 +18,12 @@ ELSE()
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)
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ENDIF()
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if (CMAKE_SIZEOF_VOID_P MATCHES "8")
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SUBDIRS( ${SharedDemoSubdirs}
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)
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else (CMAKE_SIZEOF_VOID_P MATCHES "8")
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SUBDIRS( ${SharedDemoSubdirs}
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ThreadingDemo
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MultiThreadedDemo
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VectorAdd_OpenCL
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ParticlesOpenCL
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)
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endif (CMAKE_SIZEOF_VOID_P MATCHES "8")
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ELSE (USE_GLUT)
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