Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -25,7 +25,7 @@ subject to the following restrictions:
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#ifdef BATCH_RAYCASTER
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#include "BulletMultiThreaded/SpuBatchRaycaster.h"
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static SpuBatchRaycaster* gBatchRaycaster = NULL;
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#endif
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#ifdef USE_LIBSPE2
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#include "BulletMultiThreaded/SpuLibspe2Support.h"
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@@ -35,6 +35,7 @@ static SpuBatchRaycaster* gBatchRaycaster = NULL;
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//other platforms run the parallel code sequentially (until pthread support or other parallel implementation is added)
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#include "BulletMultiThreaded/SequentialThreadSupport.h"
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#endif //USE_LIBSPE2
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#endif //BATCH_RAYCASTER
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static btVector3* gVertices=0;
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static int* gIndices=0;
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