Several changes to sync Bullet trunk with PlayStation 3 spubullet version

Still needs some cross-platform fixes
This commit is contained in:
erwin.coumans
2010-07-08 17:02:38 +00:00
parent 76a58e1f4e
commit fbc17731ec
63 changed files with 10363 additions and 522 deletions

View File

@@ -25,7 +25,7 @@ subject to the following restrictions:
#ifdef BATCH_RAYCASTER
#include "BulletMultiThreaded/SpuBatchRaycaster.h"
static SpuBatchRaycaster* gBatchRaycaster = NULL;
#endif
#ifdef USE_LIBSPE2
#include "BulletMultiThreaded/SpuLibspe2Support.h"
@@ -35,6 +35,7 @@ static SpuBatchRaycaster* gBatchRaycaster = NULL;
//other platforms run the parallel code sequentially (until pthread support or other parallel implementation is added)
#include "BulletMultiThreaded/SequentialThreadSupport.h"
#endif //USE_LIBSPE2
#endif //BATCH_RAYCASTER
static btVector3* gVertices=0;
static int* gIndices=0;