Several changes to sync Bullet trunk with PlayStation 3 spubullet version
Still needs some cross-platform fixes
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@@ -10,14 +10,14 @@ ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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IF(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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INCLUDE_DIRECTORIES( $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/inc )
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IF (CMAKE_CL_64)
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SET(CMAK_NVSDKCOMPUTE_LIBPATH )
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SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/x64 )
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ELSE(CMAKE_CL_64)
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SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/x64 )
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SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{==NVSDKCOMPUTE_ROOT=}/OpenCL/common/lib/Win32 )
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ENDIF(CMAKE_CL_64)
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ELSE()
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INCLUDE_DIRECTORIES( $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/inc )
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IF (CMAKE_CL_64)
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SET(CMAK_NVSDKCOMPUTE_LIBPATH )
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SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/x64 )
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ELSE(CMAKE_CL_64)
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SET(CMAK_NVSDKCOMPUTE_LIBPATH $ENV{NVSDKCOMPUTE_ROOT}/OpenCL/common/lib/Win32 )
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ENDIF(CMAKE_CL_64)
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@@ -35,7 +35,6 @@ IF (USE_GLUT)
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OpenGLSupport
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BulletDynamics
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BulletCollision
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BulletMultiThreaded
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LinearMath
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${GLUT_glut_LIBRARY}
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${OPENGL_gl_LIBRARY}
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@@ -74,8 +73,6 @@ IF (CMAKE_CL_64)
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/glut64.dll ${CMAKE_CURRENT_BINARY_DIR} )
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ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW64.DLL ${CMAKE_CURRENT_BINARY_DIR})
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ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/ParticlesOCL.cl ${CMAKE_CURRENT_BINARY_DIR})
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ENDIF()
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ELSE(CMAKE_CL_64)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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@@ -83,10 +80,13 @@ ELSE(CMAKE_CL_64)
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLUT32.DLL ${CMAKE_CURRENT_BINARY_DIR})
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ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/GLEW32.DLL ${CMAKE_CURRENT_BINARY_DIR})
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ENDIF()
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ENDIF(CMAKE_CL_64)
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IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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ADD_CUSTOM_COMMAND( TARGET AppParticlesOCL_Nv POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ParticlesOpenCL/ParticlesOCL.cl ${CMAKE_CURRENT_BINARY_DIR})
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ENDIF()
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ENDIF(CMAKE_CL_64)
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ENDIF(WIN32)
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IF (UNIX)
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